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Trenching SteedHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Prophecy· June 5, 2000
Carte Magic Trenching Steed

Trenching Steed is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Sacrifice a land: This creature gets +0/+3 until end of turn.

Complete guide

Trenching Steed is a resilient Horse Rebel that turns your geography into tactical defense. By sacrificing your own lands, you can make this creature nearly impossible to destroy through traditional combat damage.

A Mountain of Defense

Trenching Steed features an activated ability that costs nothing but a land sacrifice. For every land you send to the graveyard, the Steed gains +0/+3. Because this is an activated ability, you can use it as many times as you have lands available, effectively 'digging in' to survive high-power attackers.

Resolution Step-by-Step

First, you announce the ability and pay the cost by sacrificing a land you control. This cost is paid immediately and cannot be responded to. Second, the ability goes on the stack. Once it resolves, Trenching Steed receives the toughness boost. You can stack multiple instances of this ability before any of them resolve if you need a sudden, massive increase in toughness.

Strategic Timing

This ability is best used after blockers are declared. If your opponent attacks with a powerful creature, you can block with Trenching Steed and then sacrifice lands to ensure its toughness exceeds the attacker's power. Since it is a Rebel, it also interacts with specific search effects from other cards in the Rebel archetype.

Common Pitfalls

Remember that Trenching Steed only gains toughness (+0/+3), not power. Sacrificing your entire board of lands will make the Steed a formidable wall, but it won't help it deal more damage to your opponent. Additionally, once a land is sacrificed as a cost, it is gone even if the Steed is removed from the battlefield in response to the ability.

Interaction examples

Resource Recovery

If you are running low on lands after boosting Trenching Steed, playing Solemn Simulacrum helps replenish your resources. While the Steed eats lands to survive, the Simulacrum enters the battlefield to fetch a basic land, ensuring you have more fuel for future defensive maneuvers.

Type Synergy

If you name 'Rebel' or 'Horse' with Roaming Throne, note that it does not affect Trenching Steed's ability. Trenching Steed uses an activated ability (indicated by the colon), whereas Roaming Throne specifically doubles triggered abilities (indicated by 'when,' 'whenever,' or 'at'). The two can coexist on the battlefield, but the Throne won't give you extra toughness for your land sacrifices.

Surviving the Titan

Against a 6/6 attacker, Trenching Steed (a 2/3) would normally perish. By sacrificing two lands, you activate the ability twice. Each resolution adds +0/+3, resulting in a 2/9 creature until end of turn, allowing it to survive the combat easily.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Trenching Steed

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Emeria Shepherd
+Aftermath Analyst
+Trenching Steed
+Spelunking
#1

Emeria Shepherd + Aftermath Analyst + Trenching Steed + Spelunking

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Activate any number of lands by tapping them, adding at least {3}{G}.
  2. 2Activate Trenching Steed by sacrificing a land.
  3. 3Repeat step 2 until you control no lands.
  4. 4Activate Aftermath Analyst by paying {3}{G} and sacrificing it, returning all lands from your graveyard to the battlefield untapped due to Spelunking.
  5. 5When the lands enter, Emeria Shepherd triggers that many times.
  6. 6Resolve an Emeria Shepherd trigger that was triggered by a Plains, returning Aftermath Analyst from your graveyard to the battlefield.
  7. 7Resolve all other Emeria Shepherd triggers, returning any number of nonland permanents from your graveyard to either your hand or the battlefield.
  8. 8Repeat.
Emeria Shepherd
+Lumra, Bellow of the Woods
+Trenching Steed
#2

Emeria Shepherd + Lumra, Bellow of the Woods + Trenching Steed

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Cast Lumra by paying {4}{G}{G}.
  2. 2When Lumra enters, it triggers.
  3. 3Holding priority, activate Trenching Steed by sacrificing a land.
  4. 4Repeat step 3 until you control no lands.
  5. 5When you sacrifice the last land, Lumra will die as a state-based action due to having 0 toughness.
  6. 6Resolve the Lumra trigger from step 2, causing you to mill four cards and return all lands from your graveyard to the battlefield tapped.
  7. 7When the lands enter, Emeria Shepherd triggers that many times.
  8. 8Resolve an Emeria Shepherd trigger that was triggered by a Plains, returning Lumra from your graveyard to the battlefield.
Retreat to Emeria
+Haru, Hidden Talent
+Trenching Steed
#3

Retreat to Emeria + Haru, Hidden Talent + Trenching Steed

Infinite creature ETBInfinite creature tokensInfinite landfall triggers
  1. 1Play a land.
  2. 2When the land enters, Retreat to Emeria triggers, creating a 1/1 Kor Ally creature token.
  3. 3When the Kor Ally enters, Haru triggers, earthbending the land that entered.
  4. 4Activate Trenching Steed by sacrificing the earthbended land.
  5. 5Haru triggers, returning the land from your graveyard to the battlefield tapped.
  6. 6When the land enters, Retreat to Emeria triggers, creating a 1/1 Kor Ally creature token.
  7. 7When the Kor Ally enters, Haru triggers, earthbending the land that entered.
  8. 8Resolve the Trenching Steed ability from step 4.
Lumra, Bellow of the Woods
+Springheart Nantuko
+Stone-Seeder Hierophant
+Trenching Steed
#4

Lumra, Bellow of the Woods + Springheart Nantuko + Stone-Seeder Hierophant + Trenching Steed

Infinite creature LTBInfinite creature ETBInfinite death triggersInfinite self-mill
  1. 1Play any land.
  2. 2When the land enters the battlefield, Springheart Nantuko triggers.
  3. 3Holding priority, activate Trenching Steed by sacrificing a land.
  4. 4Repeat step 3 until you control no lands.
  5. 5Resolve the Springheart Nantuko trigger, causing you to pay {1}{G} to create a token copy of Lumra.
  6. 6Put the token Lumra into your graveyard due to the legend rule.
  7. 7The Lumra token's enter-the-battlefield ability triggers, causing you to mill four cards and returning all lands from your graveyard to the battlefield tapped.
  8. 8When the lands enter the battlefield, Springheart Nantuko and Stone-Seeder Hierophant trigger that many times.
Lumra, Bellow of the Woods
+Springheart Nantuko
+Tireless Provisioner
+Trenching Steed
#5

Lumra, Bellow of the Woods + Springheart Nantuko + Tireless Provisioner + Trenching Steed

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Play any land.
  2. 2When the land enters the battlefield, Springheart Nantuko triggers.
  3. 3Holding priority, activate Trenching Steed by sacrificing a land.
  4. 4Repeat step 3 until you control no lands.
  5. 5Resolve the Springheart Nantuko trigger, causing you to pay {1}{G} to create a token copy of Lumra.
  6. 6Put the token Lumra into your graveyard due to the legend rule.
  7. 7The Lumra token's enter-the-battlefield ability triggers, causing you to mill four cards and returning all lands from your graveyard to the battlefield tapped.
  8. 8When the lands enter the battlefield, Springheart Nantuko and Tireless Provisioner trigger that many times.
Lumra, Bellow of the Woods
+Springheart Nantuko
+Nissa, Resurgent Animist
+Trenching Steed
#6

Lumra, Bellow of the Woods + Springheart Nantuko + Nissa, Resurgent Animist + Trenching Steed

Infinite creature LTBInfinite creature ETBInfinite colored manaInfinite death triggers
  1. 1Play any land.
  2. 2When the land enters the battlefield, Springheart Nantuko triggers.
  3. 3Holding priority, activate Trenching Steed by sacrificing a land.
  4. 4Repeat step 3 until you control no lands.
  5. 5Resolve the Springheart Nantuko trigger, causing you to pay {1}{G} to create a token copy of Lumra.
  6. 6Put the token Lumra into your graveyard due to the legend rule.
  7. 7The Lumra token's enter-the-battlefield ability triggers, causing you to mill four cards and returning all lands from your graveyard to the battlefield.
  8. 8When the lands enter the battlefield, Springheart Nantuko and Nissa trigger that many times.
Lumra, Bellow of the Woods
+Springheart Nantuko
+Lotus Cobra
+Trenching Steed
#7

Lumra, Bellow of the Woods + Springheart Nantuko + Lotus Cobra + Trenching Steed

Infinite creature LTBInfinite creature ETBInfinite death triggersInfinite self-mill
  1. 1Play any land.
  2. 2When the land enters the battlefield, Springheart Nantuko triggers.
  3. 3Holding priority, activate Trenching Steed by sacrificing a land.
  4. 4Repeat step 3 until you control no lands.
  5. 5Resolve the Springheart Nantuko trigger, causing you to pay {1}{G} to create a token copy of Lumra.
  6. 6Put the token Lumra into your graveyard due to the legend rule.
  7. 7The Lumra token's enter-the-battlefield ability triggers, causing you to mill four cards and returning all lands from your graveyard to the battlefield.
  8. 8When the lands enter the battlefield, Springheart Nantuko and Lotus Cobra trigger that many times.
Lumra, Bellow of the Woods
+Mirrorpool
+Trenching Steed
+Horizon Explorer
#8

Lumra, Bellow of the Woods + Mirrorpool + Trenching Steed + Horizon Explorer

Infinite creature ETBInfinite death triggersInfinite self-millInfinite mana lands you control can produce
  1. 1Activate any number of other lands by tapping them, adding at least {4}{C}.
  2. 2Activate Trenching Steed by sacrificing a land except Mirrorpool.
  3. 3Repeat step 2 until you control no lands except Mirrorpool.
  4. 4Activate Mirrorpool's third ability by paying {4}{C}, tapping and sacrificing it, creating a token copy of Lumra.
  5. 5Put the Lumra token into your graveyard due to the legend rule.
  6. 6The Lumra token's enters-the-battlefield ability triggers, causing you to mill four cards and return all land cards from your graveyard to the battlefield untapped due to Horizon Explorer.
  7. 7Repeat.
03

Legal formats

legacypaupervintagecommanderoathbreakerpaupercommanderduelpremodernpredh
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