Trenzalore Clocktower is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
: Add
. Put a time counter on Trenzalore Clocktower.
,
, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.
Complete guide
Trenzalore Clocktower is a legendary land that serves as both a steady source of blue mana and a potential game-resetting engine. While it starts slowly by accumulating time counters, it eventually offers a powerful way to refresh your entire strategy if you have the right allies by your side. This card is a thematic powerhouse for fans of Doctor Who and players looking for late-game card advantage.
Ticking Away the Seconds
The primary function of Trenzalore Clocktower is its first ability, which provides one blue mana. Each time you tap it for mana, you must put a time counter on it. These counters act as a countdown toward the land's second, more impactful ability. Because putting the counter on the land is part of the effect, not the cost, you cannot choose to tap it for mana without receiving a counter.
How the Grand Reset Resolves
To activate the second ability, you must meet several requirements: pay one generic and one blue mana, tap the land, remove twelve time counters, and exile Trenzalore Clocktower itself. Most importantly, you must control a creature with the Time Lord creature type. When the ability resolves, you shuffle your current hand and graveyard into your library. Finally, you draw a fresh hand of seven cards, effectively restarting your resources.
Strategic Considerations
Timing is everything with the Clocktower. Since the second ability involves exiling the land as a cost, your opponents cannot prevent the exile by destroying the land once the ability is activated. However, if you lose control of your only Time Lord in response to the activation, the ability still resolves because the requirement of controlling a Time Lord is only checked at the moment you announce the activation.
Common Mistakes
Players often forget that the second ability requires both shuffling the graveyard AND the hand. You cannot choose to keep cards in your hand if you want to draw the seven new ones. Additionally, remember that while the land adds blue mana, it is not a basic Island, so it cannot be searched for by cards that specify basic land types.
Interaction examples
Early in the game, you can use Command Tower to provide whatever colors your commander needs while using Trenzalore Clocktower specifically for blue spells. Each turn you use the Clocktower for mana, it gains a counter, bringing you closer to the twelve needed for the reset without costing extra resources.
If you are playing a game where your opponents are also using blue, Exotic Orchard can help supplement your blue mana production. This allows you to save the activations of Trenzalore Clocktower for turns when you specifically want to add counters, or conversely, use both to rapidly reach the mana threshold needed to activate the Clocktower's second ability.
Imagine you have twelve time counters on Trenzalore Clocktower and a Time Lord on the battlefield. You have two cards left in hand and twenty in your graveyard. By paying two mana and exiling the Clocktower, you shuffle those twenty-two cards back into your library and draw seven new ones, giving you a significant card advantage over opponents who are running low on resources.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Trenzalore Clocktower
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Trenzalore Clocktower
No archived Top 8 deck with this card yet.



Command Tower
Exotic Orchard