Tromell, Seymour's Butler is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Each other nontoken creature you control enters with an additional +1/+1 counter on it.,
: Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
How it works : Tromell, Seymour's Butler
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The value of X is determined only once, as Tromell's last ability resolves. To determine that value, look at the nontoken creatures you control and count each one that entered this turn. It doesn't matter if they were creatures when they entered or who controlled them when they entered.
No other card is named in this ruling.
- #2· Wizards of the Coast
You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
No other card is named in this ruling.
- #3· Wizards of the Coast
While proliferating multiple times, players can't respond between proliferating the first time and proliferating the second time, and so on.
No other card is named in this ruling.
- #4· Wizards of the Coast
If you proliferate multiple times, you don't have to choose the same set of players and/or permanents to get additional counters each time.
No other card is named in this ruling.
- #5· Wizards of the Coast
When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
No other card is named in this ruling.
- #6· Wizards of the Coast
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
No other card is named in this ruling.
- #7· Wizards of the Coast
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Ashnod's Altar + Tromell, Seymour's Butler
- 1Activate Ashnod's Altar by sacrificing the persist creature.
- 2When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Tromell.
- 3Repeat.
Carrion Feeder + Tromell, Seymour's Butler
- 1Activate Carrion Feeder by sacrificing the persist creature.
- 2When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Tromell
- 3Resolve the Carrion Feeder ability.
- 4Repeat
Viscera Seer + Tromell, Seymour's Butler
- 1Activate Viscera Seer by sacrificing the persist creature.
- 2When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Tromell
- 3Resolve the Viscera Seer ability.
- 4Repeat
Phyrexian Altar + Tromell, Seymour's Butler
- 1Activate Phyrexian Altar by sacrificing the persist creature.
- 2When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Tromell.
- 3Repeat.
Yahenni, Undying Partisan + Tromell, Seymour's Butler
- 1Activate Yahenni by sacrificing the persist creature.
- 2When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Tromell
- 3Resolve the Yahenni ability.
- 4Repeat
Altar of Dementia + Tromell, Seymour's Butler
- 1Activate Altar of Dementia by sacrificing the persist creature.
- 2When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Tromell
- 3Resolve the Altar of Dementia ability.
- 4Repeat
Umbral Collar Zealot + Tromell, Seymour's Butler
- 1Activate Umbral Collar Zealot by sacrificing the persist creature.
- 2When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to Tromell
- 3Resolve the Umbral Collar Zealot ability.
- 4Repeat
Thranduil, the Elvenking + Devoted Druid + Tromell, Seymour's Butler
- 1Activate Thranduil using Tromell's ability by tapping it, putting a +1/+1 counter on Thranduil for each nontoken creature that entered under your control this turn.
- 2Activate Thranduil using Devoted Druid's second ability by putting a -1/-1 counter on it, untapping it.
- 3Activate Thranduil using Devoted Druid's first ability by tapping it, adding
.
- 4Activate Thranduil using Devoted Druid's second ability by putting a -1/-1 counter on it, untapping it.
- 5Repeat.
Legal formats
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