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Rules guide · Sorcery

Tromp the DomainsHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Time Spiral Remastered· March 19, 2021
Carte Magic Tromp the Domains

Tromp the Domains is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

How it works : Tromp the Domains

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Domain abilities count the number of basic land types among lands you control, not how many lands you control or how many of any type.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The basic land types are Plains, Island, Swamp, Mountain, and Forest. Land types other than basic land types (such as Desert) don't contribute to domain abilities.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Tromp the Domains affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't gain trample or get a power and toughness boost.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The size of the bonus is determined only as Tromp the Domains resolves. Once that happens, the bonus won't change later in the turn even if the number of basic land types among lands you control changes.

    No other card is named in this ruling.

02

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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Meta decks with Tromp the Domains

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