True Conviction is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Creatures you control have double strike and lifelink.
Complete guide
True Conviction is a powerful white enchantment that turns your entire creature board into an unstoppable force. By granting both double strike and lifelink, it ensures that your combat phase results in massive damage to opponents and a significant boost to your life total.
Double the Impact
True Conviction provides two powerful static abilities to all creatures you control. Double strike allows your creatures to deal damage during both the first-strike and regular combat damage steps. Lifelink ensures that any damage dealt by these creatures causes you to gain that much life simultaneously.
How Combat Resolves
Once True Conviction is on the battlefield, combat changes significantly. In the first-strike damage step, your creatures deal their power in damage and you gain that much life. If the blocking creature or the opponent survives, your creatures deal damage again during the normal combat damage step, resulting in a second instance of life gain.
Common Misconceptions
Players often forget that if a creature with double strike destroys its blocker during the first-strike step, it will not deal damage to the opponent during the second step unless it also has trample. Additionally, multiple instances of lifelink or double strike do not stack; having two copies of True Conviction provides no extra benefit over having just one.
Strategic Timing
True Conviction is best played when you already have a board presence. Since it costs six mana, you want to ensure it creates an immediate impact by swinging with creatures that are already able to attack. It is especially potent in decks that can protect enchantments or benefit from high life totals.
Interaction examples
When a creature enters the battlefield, Cathars' Crusade puts a +1/+1 counter on all your creatures. True Conviction then applies double strike and lifelink to these strengthened creatures. Because they deal damage twice, the extra power from the counters effectively counts double for both damage dealt and life gained.
With True Conviction and Sphere of Safety on the board, you create a massive pillow fort. Sphere of Safety forces opponents to pay mana for each attacking creature based on your enchantment count. If they do manage to attack, your creatures can block with double strike to kill attackers early, while your own counter-attacks with lifelink replenish any life lost.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : True Conviction
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
The Archimandrite + True Conviction + Delusions of Mediocrity
- 1Cast Delusions of Mediocrity by paying
.
- 2Delusions of Mediocrity enters the battlefield, causing you to gain 10 life.
- 3When you gain life, The Archimandrite triggers, giving Advisors, Monks, and Artificers you control +10/+0 until end of turn.
- 4Deal first strike combat damage to an opponent using The Archimandrite and gain an equal amount of life due to lifelink.
- 5When you gain life, The Archimandrite triggers again, giving Advisors, Monks, and Artificers you control at least +10/+0 until end of turn.
- 6Deal normal combat damage to the same opponent with The Archimandrite.
- 7The opponent loses the game due to being dealt at least 21 damage by your commander.
Volcano Hellion + True Conviction
- 1Cast Volcano Hellion by paying
.
- 2Volcano Hellion enters the battlefield, dealing an arbitrarily large amount of damage to you and target creature, and causing you to gain life equal to the total amount of damage done this way.
Triskelavus + True Conviction + Ashnod's Altar + Heliod, Sun-Crowned
- 1Activate Triskelavus by paying
and removing a +1/+1 counter from it, creating two creature tokens.
- 2Activate a Triskelavite token by sacrificing it, dealing 1 damage to any target and causing you to gain life.
- 3Heliod triggers, putting a +1/+1 counter on Triskelavus
- 4Activate Ashnod's Altar by sacrificing another creature token, adding
.
- 5Repeat from step 1.
Triskelavus + True Conviction + Ashnod's Altar + Archangel of Thune
- 1Activate Triskelavus by paying
and removing a +1/+1 counter from it, creating two creature tokens.
- 2Activate a Triskelavite token by sacrificing it, dealing 1 damage to any target and causing you to gain life.
- 3Archangel of Thune triggers, putting a +1/+1 counter on each creature you control
- 4Activate Ashnod's Altar by sacrificing another creature token, adding
- 5Repeat from step 1.
Triskelavus + True Conviction + Ashnod's Altar + Cleric Class
- 1Activate Triskelavus by paying
and removing a +1/+1 counter from it, creating two creature tokens.
- 2Activate a Triskelavite token by sacrificing it, dealing 1 damage to any target and causing you to gain life.
- 3Cleric Class triggers, putting a +1/+1 counter on Triskelavus
- 4Activate Ashnod's Altar by sacrificing another creature token, adding
.
- 5Repeat from step 1.
Triskelavus + True Conviction + Heliod, Sun-Crowned + Anointed Procession
- 1Activate Triskelavus by paying
and removing a +1/+1 counter from it, creating two creature tokens.
- 2Activate a Triskelavite token by sacrificing it, dealing 1 damage to any target and causing you to gain life.
- 3Heliod triggers, putting a +1/+1 counter on Triskelavus
- 4Activate Phyrexian Altar by sacrificing another creature token, adding one mana of any color.
- 5Repeat from step 1.
Triskelavus + True Conviction + Archangel of Thune + Anointed Procession
- 1Activate Triskelavus by paying
and removing a +1/+1 counter from it, creating two creature tokens.
- 2Activate a Triskelavite token by sacrificing it, dealing 1 damage to any target and causing you to gain life.
- 3Archangel of Thune triggers, putting a +1/+1 counter on each creature you control
- 4Activate Phyrexian Altar by sacrificing another creature token, adding one mana of any color
- 5Repeat from step 1.
Triskelavus + True Conviction + Ashnod's Altar + Cleric Class
- 1Activate Triskelavus by paying
and removing a +1/+1 counter from it, creating two creature tokens.
- 2Activate a Triskelavite token by sacrificing it, dealing 1 damage to any target and causing you to gain life.
- 3Cleric Class triggers, putting a +1/+1 counter on Triskelavus
- 4Activate Ashnod's Altar by sacrificing another creature token, adding
.
- 5Repeat from step 1.
Legal formats
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Meta decks with True Conviction
No archived Top 8 deck with this card yet.



Cathars' Crusade
Sphere of Safety







