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Truefire CaptainHow it works & interactions with other cards

By the ManaCount desk· 4 min read· Ravnica Remastered· January 12, 2024
Carte Magic Truefire Captain

Truefire Captain is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever this creature is dealt damage, it deals that much damage to target player.

How it works : Truefire Captain

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Truefire Captain’s last ability will trigger even if it is dealt lethal damage. For example, if it’s dealt damage by a 7/7 creature it’s blocking, its ability will trigger and Truefire Captain will deal 7 damage to the target player.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If your life total is brought to 0 or less at the same time that Truefire Captain is dealt damage, you lose the game before its triggered ability goes on the stack.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature’s power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If the target creature’s power is no longer less than the attacking creature’s power as the ability resolves, mentor doesn’t add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Guilty Conscience
+Truefire Captain
#1

Guilty Conscience + Truefire Captain

Infinite damage to one opponent
  1. 1Cause Truefire Captain to take damage by any method.
  2. 2Truefire Captain triggers, dealing damage to an opponent.
  3. 3Guilty Conscience triggers, dealing damage to Truefire Captain.
  4. 4Repeat from step 2.
Dawnsire, Sunstar Dreadnought
+Truefire Captain
#2

Dawnsire, Sunstar Dreadnought + Truefire Captain

Near-infinite damage to target player
  1. 1Declare any creature as an attacker. Dawnsire triggers, dealing 100 damage to Truefire Captain.
  2. 2Truefire Captain triggers, dealing 100 damage to target player.
Repercussion
+Truefire Captain
+Pariah
#3

Repercussion + Truefire Captain + Pariah

Infinite damage to one opponent
  1. 1Deal damage to Truefire Captain.
  2. 2Truefire Captain and Repercussion trigger.
  3. 3Resolve the Truefire Captain trigger, dealing damage to an applicable target.
  4. 4Resolve the Repercussion trigger, dealing damage to Truefire Captain instead of you due to Pariah.
  5. 5Repeat from step 2.
Repercussion
+Truefire Captain
+Pariah's Shield
#4

Repercussion + Truefire Captain + Pariah's Shield

Infinite damage to one opponent
  1. 1Deal damage to Truefire Captain.
  2. 2Truefire Captain and Repercussion trigger.
  3. 3Resolve the Truefire Captain trigger, dealing damage to an applicable target.
  4. 4Resolve the Repercussion trigger, dealing damage to Truefire Captain instead of you due to Pariah's Shield.
  5. 5Repeat from step 2.
Volcano Hellion
+Truefire Captain
+Pariah
#5

Volcano Hellion + Truefire Captain + Pariah

Infinite damage to one opponent
  1. 1Cast Volcano Hellion by paying {2}{R}{R}.
  2. 2When Volcano Hellion enters, it triggers, dealing an arbitarily large amount of damage to you and a creature. The damage that would be dealt to you is dealt to Truefire Captain instead due to Pariah.
  3. 3Truefire Captain triggers, dealing an arbitrarily large amount of damage to an applicable target.
Volcano Hellion
+Truefire Captain
+Pariah's Shield
#6

Volcano Hellion + Truefire Captain + Pariah's Shield

Infinite damage to one opponent
  1. 1Cast Volcano Hellion by paying {2}{R}{R}.
  2. 2When Volcano Hellion enters, it triggers, dealing an arbitarily large amount of damage to you and a creature. The damage that would be dealt to you is dealt to Truefire Captain instead due to Pariah's Shield.
  3. 3Truefire Captain triggers, dealing an arbitrarily large amount of damage to an applicable target.
Fire Covenant
+Truefire Captain
#7

Fire Covenant + Truefire Captain

Near-infinite damage to target player
  1. 1Cast Fire Covenant by {1}{B}{R} and paying an amount of life equal to an opponent's life total, dealing that much damage to Truefire Captain.
  2. 2Truefire Captain triggers, dealing that much damage to the opponent.
Wheel of Misfortune
+Truefire Captain
+Pariah
#8

Wheel of Misfortune + Truefire Captain + Pariah

Near-infinite damage to one opponent
  1. 1Cast Wheel of Misfortune by paying {2}{R}, choosing an arbitrarily large number and having Wheel of Misfortune deal that much damage to Truefire Captain instead of you due to Pariah if you chose the largest number.
  2. 2Truefire Captain triggers, dealing that much damage to an applicable target.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduel
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