Umezawa's Jitte is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip
How it works : Umezawa's Jitte
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If the "target creature gets -1/-1 until end of turn" mode is chosen, the target creature must also be announced.
No other card is named in this ruling.
- #2· Wizards of the Coast
The ability can be used any time Umezawa's Jitte's controller has priority — only the "target creature" choice has additional requirements. Choosing the "Equipped creature gets +2/+2 until end of turn" mode does nothing if the Jitte isn't equipped to a creature when the ability resolves.
No other card is named in this ruling.
- #3· Wizards of the Coast
Umezawa's Jitte's activated ability generates a modal choice. The choice is made when the ability is activated.
No other card is named in this ruling.
- #4· Wizards of the Coast
If the Jitte leaves the battlefield after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.
No other card is named in this ruling.
- #5· Wizards of the Coast
If the Jitte is moved after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.
No other card is named in this ruling.
Legal formats
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Meta decks with Umezawa's Jitte
No archived Top 8 deck with this card yet.




