Umori, the Collector is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game foras a sorcery.) As Umori enters, choose a card type. Spells you cast of the chosen type cost
less to cast.
How it works : Umori, the Collector
Original English text — Wizards of the Coast / Scryfall
- #1· Scryfall
Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay
to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement
No other card is named in this ruling.
- #2· Scryfall
Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.
No other card is named in this ruling.
- #3· Wizards of the Coast
Paying
to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
No other card is named in this ruling.
- #4· Wizards of the Coast
If you reveal a companion outside the game, for as long as it remains there, you may pay
any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
No other card is named in this ruling.
- #5· Wizards of the Coast
Land cards in your deck may have any number of additional types that may be shared with other cards or not.
No other card is named in this ruling.
- #6· Wizards of the Coast
Effects that reduce the generic mana cost of a spell (such as that of Umori) can't reduce that spell's colored mana requirements.
No other card is named in this ruling.
- #7· Wizards of the Coast
Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
No other card is named in this ruling.
- #8· Wizards of the Coast
Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
No other card is named in this ruling.
- #9· Wizards of the Coast
The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
No other card is named in this ruling.
- #10· Wizards of the Coast
If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
No other card is named in this ruling.
- #11· Wizards of the Coast
If you reveal a companion outside the game, for as long as it remains there, you may pay
any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
No other card is named in this ruling.
- #12· Wizards of the Coast
Paying
to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
No other card is named in this ruling.
- #13· Wizards of the Coast
The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
No other card is named in this ruling.
- #14· Wizards of the Coast
The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
No other card is named in this ruling.
- #15· Wizards of the Coast
You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
No other card is named in this ruling.
- #16· Wizards of the Coast
Artifact, creature, enchantment, instant, planeswalker, and sorcery are card types. Supertypes (such as legendary) and subtypes (such as Ooze) are not.
No other card is named in this ruling.
- #17· Wizards of the Coast
To satisfy Umori's companion requirement, there must be one card type that each nonland card in your starting deck has. For example, if every nonland card is an artifact creature, enchantment creature, or creature, it is satisfied; but if you have an artifact creature, an artifact, and a creature, it is not satisfied.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Sensei's Divining Top + Umori, the Collector + Mystic Forge
- 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
- 2Cast Sensei's Divining Top from the top of your library by paying
.
- 3Repeat
Scrap Trawler + Myr Retriever + Ashnod's Altar + Umori, the Collector
- 1Activate Ashnod's Altar by sacrificing Myr Retriever, adding
.
- 2When Myr Retriever dies, it triggers, returning Scrap Trawler from your graveyard to your hand.
- 3Cast Scrap Trawler by paying its mana cost, which is reduced by Umori.
- 4Activate Ashnod's Altar by sacrificing Scrap Trawler, adding
.
- 5When Scrap Trawler dies, it triggers, returning Myr Retriever from your graveyard to your hand.
- 6Cast Myr Retriever by paying its mana cost, which is reduced by Umori.
- 7Repeat.
Scrap Trawler + Myr Retriever + Krark-Clan Ironworks + Umori, the Collector
- 1Activate Krark-Clan Ironworks by sacrificing Myr Retriever, adding
.
- 2When Myr Retriever dies, it triggers, returning Scrap Trawler from your graveyard to your hand.
- 3Cast Scrap Trawler by paying its mana cost, which is reduced by Umori.
- 4Activate Krark-Clan Ironworks by sacrificing Scrap Trawler, adding
.
- 5When Scrap Trawler dies, it triggers, returning Myr Retriever from your graveyard to your hand.
- 6Cast Myr Retriever by paying its mana cost, which is reduced by Umori.
- 7Repeat.
Sensei's Divining Top + Umori, the Collector + The Reality Chip
- 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
- 2Cast Sensei's Divining Top from the top of your library by paying
.
- 3Repeat
Sensei's Divining Top + Umori, the Collector + Crystal Skull, Isu Spyglass
- 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
- 2Cast Sensei's Divining Top from the top of your library by paying
.
- 3Repeat
Umori, the Collector + Acererak the Archlich + Gwenna, Eyes of Gaea
- 1Activate Gwenna by tapping it, adding
that can only be spent to cast creature spells or activate abilities of creatures.
- 2Cast Acererak by paying
.
- 3Gwenna triggers, putting a +1/+1 counter on it and untapping it.
- 4Acererak enters the battlefield, returning itself from the battlefield to your hand and causing you to venture into Lost Mine of Phandelver.
- 5Repeat.
Blazing Firesinger // Seething Song + Emiel the Blessed + Umori, the Collector
- 1Cast a copy of Seething Song from exile by paying no more than
, adding
.
- 2Activate Emiel the Blessed by paying
, blinking Blazing Firesinger, which enters prepared.
- 3Repeat.
Sensei's Divining Top + Umori, the Collector + The Lunar Whale
- 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
- 2Cast Sensei's Divining Top from the top of your library by paying
.
- 3Repeat
Legal formats
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Meta decks with Umori, the Collector
No archived Top 8 deck with this card yet.
















