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Rules guide · Legendary Creature

Umori, the CollectorHow it works & interactions with other cards

By the ManaCount desk· 7 min read· Ikoria: Lair of Behemoths· April 24, 2020
Carte Magic Umori, the Collector

Umori, the Collector is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) As Umori enters, choose a card type. Spells you cast of the chosen type cost {1} less to cast.

How it works : Umori, the Collector

Original English text — Wizards of the Coast / Scryfall

  1. #1· Scryfall

    Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement

    No other card is named in this ruling.

  2. #2· Scryfall

    Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    Land cards in your deck may have any number of additional types that may be shared with other cards or not.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Effects that reduce the generic mana cost of a spell (such as that of Umori) can't reduce that spell's colored mana requirements.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

    No other card is named in this ruling.

  13. #13· Wizards of the Coast

    The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.

    No other card is named in this ruling.

  14. #14· Wizards of the Coast

    The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.

    No other card is named in this ruling.

  15. #15· Wizards of the Coast

    You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.

    No other card is named in this ruling.

  16. #16· Wizards of the Coast

    Artifact, creature, enchantment, instant, planeswalker, and sorcery are card types. Supertypes (such as legendary) and subtypes (such as Ooze) are not.

    No other card is named in this ruling.

  17. #17· Wizards of the Coast

    To satisfy Umori's companion requirement, there must be one card type that each nonland card in your starting deck has. For example, if every nonland card is an artifact creature, enchantment creature, or creature, it is satisfied; but if you have an artifact creature, an artifact, and a creature, it is not satisfied.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Sensei's Divining Top
+Umori, the Collector
+Mystic Forge
#1

Sensei's Divining Top + Umori, the Collector + Mystic Forge

Infinite card drawNear-infinite storm countInfinite draw triggers
  1. 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
  2. 2Cast Sensei's Divining Top from the top of your library by paying {0}.
  3. 3Repeat
Scrap Trawler
+Myr Retriever
+Ashnod's Altar
+Umori, the Collector
#2

Scrap Trawler + Myr Retriever + Ashnod's Altar + Umori, the Collector

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature ETB
  1. 1Activate Ashnod's Altar by sacrificing Myr Retriever, adding {C}{C}.
  2. 2When Myr Retriever dies, it triggers, returning Scrap Trawler from your graveyard to your hand.
  3. 3Cast Scrap Trawler by paying its mana cost, which is reduced by Umori.
  4. 4Activate Ashnod's Altar by sacrificing Scrap Trawler, adding {C}{C}.
  5. 5When Scrap Trawler dies, it triggers, returning Myr Retriever from your graveyard to your hand.
  6. 6Cast Myr Retriever by paying its mana cost, which is reduced by Umori.
  7. 7Repeat.
Scrap Trawler
+Myr Retriever
+Krark-Clan Ironworks
+Umori, the Collector
#3

Scrap Trawler + Myr Retriever + Krark-Clan Ironworks + Umori, the Collector

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature ETB
  1. 1Activate Krark-Clan Ironworks by sacrificing Myr Retriever, adding {C}{C}.
  2. 2When Myr Retriever dies, it triggers, returning Scrap Trawler from your graveyard to your hand.
  3. 3Cast Scrap Trawler by paying its mana cost, which is reduced by Umori.
  4. 4Activate Krark-Clan Ironworks by sacrificing Scrap Trawler, adding {C}{C}.
  5. 5When Scrap Trawler dies, it triggers, returning Myr Retriever from your graveyard to your hand.
  6. 6Cast Myr Retriever by paying its mana cost, which is reduced by Umori.
  7. 7Repeat.
Sensei's Divining Top
+Umori, the Collector
+The Reality Chip
#4

Sensei's Divining Top + Umori, the Collector + The Reality Chip

Infinite card drawInfinite draw triggersNear-infinite storm count
  1. 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
  2. 2Cast Sensei's Divining Top from the top of your library by paying {0}.
  3. 3Repeat
Sensei's Divining Top
+Umori, the Collector
+Crystal Skull, Isu Spyglass
#5

Sensei's Divining Top + Umori, the Collector + Crystal Skull, Isu Spyglass

Infinite card drawNear-infinite storm countInfinite draw triggers
  1. 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
  2. 2Cast Sensei's Divining Top from the top of your library by paying {0}.
  3. 3Repeat
Umori, the Collector
+Acererak the Archlich
+Gwenna, Eyes of Gaea
#6

Umori, the Collector + Acererak the Archlich + Gwenna, Eyes of Gaea

Near-infinite +1/+1 counters on creatures you controlInfinite card drawInfinite draw triggersNear-infinite colored mana
  1. 1Activate Gwenna by tapping it, adding {1}{B} that can only be spent to cast creature spells or activate abilities of creatures.
  2. 2Cast Acererak by paying {1}{B}.
  3. 3Gwenna triggers, putting a +1/+1 counter on it and untapping it.
  4. 4Acererak enters the battlefield, returning itself from the battlefield to your hand and causing you to venture into Lost Mine of Phandelver.
  5. 5Repeat.
Blazing Firesinger // Seething Song
+Emiel the Blessed
+Umori, the Collector
#7

Blazing Firesinger // Seething Song + Emiel the Blessed + Umori, the Collector

Infinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite storm count
  1. 1Cast a copy of Seething Song from exile by paying no more than {1}{R}, adding {R}{R}{R}{R}{R}.
  2. 2Activate Emiel the Blessed by paying {3}, blinking Blazing Firesinger, which enters prepared.
  3. 3Repeat.
Sensei's Divining Top
+Umori, the Collector
+The Lunar Whale
#8

Sensei's Divining Top + Umori, the Collector + The Lunar Whale

Infinite card drawInfinite draw triggersNear-infinite storm count
  1. 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
  2. 2Cast Sensei's Divining Top from the top of your library by paying {0}.
  3. 3Repeat
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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