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Rules guide · Sorcery

Undying FlamesHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Saviors of Kamigawa· June 3, 2005
Carte Magic Undying Flames

Undying Flames is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

Complete guide

Undying Flames is a high-risk, high-reward sorcery from the Kamigawa block that harnesses the volatile energy of your library. By utilizing the Epic keyword, this spell transforms the rest of your game into a repeated cycle of fiery destruction. Understanding how to manage your deck composition is the key to mastering this powerful red magic.

How Undying Flames Works

When you cast Undying Flames, you begin exiling cards from the top of your library one by one. You stop the moment you reveal a nonland card. The spell then deals damage to your chosen target equal to the mana value of that nonland card. All cards exiled this way, including the land cards and the nonland card, remain in exile and do not return to your library or graveyard.

The Weight of the Epic Keyword

The Epic ability is a game-changing effect that resolves in two parts. First, once Undying Flames resolves, you are prohibited from casting any more spells for the remainder of the game. Second, at the start of every one of your upkeep steps, a copy of Undying Flames (without the Epic ability) is automatically placed on the stack. You can choose a new target for each copy, but you cannot cast other spells to support it.

Strategic Considerations and Common Pitfalls

A common mistake is forgetting that 'mana value' refers to the total cost in the top right corner of the card; for example, a card costing 3RR has a mana value of 5. If your library is empty when the spell or its copy tries to resolve, it does nothing and no damage is dealt. Because you cannot cast spells after the original resolves, you must ensure your board state can survive without further intervention from your hand.

When to Unleash the Flame

This spell is best used when you have a high concentration of expensive nonland cards remaining in your deck and you have already established a defensive position. Since the Epic effect prevents you from casting future spells, it is often the final spell a player casts in a game, serving as a repeating 'clock' that your opponent must outrun before their life total hits zero.

Interaction examples

Generating the Initial Spark

On a turn where your opponents have many tapped lands, you cast Mana Geyser to add a large amount of red mana to your pool. You use six of that mana to cast Undying Flames. Because Undying Flames is the last spell you cast, you maximize your mana usage before the Epic restriction prevents you from casting spells for the rest of the game.

The Last Ritual

You have a large creature on the board and both spells in hand. You first cast Chandra's Ignition to clear the opponent's creatures and weaken their life total. Immediately after, you cast Undying Flames. The Epic ability takes hold, ensuring that even though you can no longer cast spells, Undying Flames will continue to deal damage every turn until the game ends.

Resolving the Exile Loop

Upon resolution, you exile a Mountain, another Mountain, and then a card with a mana value of 7. The land cards are ignored for damage purposes, and Undying Flames deals 7 damage to the target. During your next upkeep, the Epic trigger creates a copy, and you repeat this process, potentially exiling different cards and dealing different amounts of damage based on what you reveal.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Undying Flames

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you have no cards in your library, Undying Flames does nothing.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Eye of the Storm
+Hive Mind
+Undying Flames
+Leyline of Sanctity
#1

Eye of the Storm + Hive Mind + Undying Flames + Leyline of Sanctity

Opponents can't cast spellsLock
  1. 1Cast Undying Flames.
  2. 2Undying Flames is exiled with Eye of the Storm.
  3. 3Choose to not cast your copy of Undying Flames with Eye of the Storm.
  4. 4Hive Mind triggers, and all other players are forced to cast Undying Flames.
  5. 5All other players may not cast any other spells for the rest of the game because of Undying Flames's Epic ability, and they can not harm you with Undying Flames due to Leyline of Sanctity.
03

Legal formats

modernlegacyvintagepennycommanderoathbreakerduelpredh
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