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Rules guide · Artifact

Unlicensed HearseHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Streets of New Capenna· April 29, 2022
Carte Magic Unlicensed Hearse

Unlicensed Hearse is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}: Exile up to two target cards from a single graveyard. Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it. Crew 2

Complete guide

Unlicensed Hearse is a versatile artifact that serves as both powerful graveyard hate and a scaling offensive threat. As a Vehicle, it can grow to massive proportions depending on how many cards you have successfully removed from play. Understanding the timing of its power-scaling is essential for driving this hearse to victory.

How it Works

Unlicensed Hearse has three distinct parts: an activated ability to exile cards, a characteristic-defining ability that sets its power and toughness, and a crew ability. The first ability allows you to tap the Hearse to exile up to two target cards from a single graveyard. The second ability continuously updates its power and toughness to match the total count of cards exiled by that specific permanent.

Resolution Step by Step

First, you activate the exile ability by tapping the Hearse and choosing up to two targets in one graveyard. Upon resolution, those cards are moved to the exile zone. The Hearse then tracks these cards for as long as it remains on the battlefield. Even if it is not currently a creature, it still 'remembers' every card it has exiled. When you pay the Crew 2 cost by tapping creatures with total power 2 or greater, it becomes an artifact creature with stats determined by that running tally.

Common Mistakes

The most common error involves crewing the Hearse before it has exiled any cards. If you activate the crew ability while zero cards are exiled, Unlicensed Hearse becomes a 0/0 creature. Unless you have an anthem effect or a counter increasing its toughness, it will be put into the graveyard as a state-based action immediately. Additionally, if the Hearse leaves the battlefield and returns, it is considered a new object and will start at 0/0 again, losing the count of cards previously exiled.

When to Play It

Unlicensed Hearse is best deployed early to begin eating away at your opponent's resources. Because the exile ability does not require it to be a creature, you can use it every turn cycle to build its power. Once the exile count is high enough to threaten your opponent's life total or block their largest attacker, use your utility creatures to crew it and enter combat.

Interaction examples

Building Power Early

You cast Unlicensed Hearse using mana from Sol Ring. On your opponent's turn, you tap the Hearse to exile two cards from their graveyard. The Hearse is now effectively a 2/2 creature once crewed. On your next turn, you exile two more, making it a 4/4. The growth is permanent as long as the Hearse stays in play.

Targeted Removal

Your opponent attempts to recur a card from their graveyard. In response, you tap Unlicensed Hearse and target that specific card (and one other, like an Arcane Signet that was destroyed earlier). The cards are exiled, the opponent's spell loses its target, and the Hearse's power and toughness increase by two.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Unlicensed Hearse

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you activated the crew ability of Unlicensed Hearse before exiling any cards with its first ability, its power and toughness will be 0/0. Unless there is another effect increasing its toughness, it will be put into its owner's graveyard as a state-based action.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Unlicensed Hearse
+Eternal Scourge
+Ashnod's Altar
+Thornbite Staff
#1

Unlicensed Hearse + Eternal Scourge + Ashnod's Altar + Thornbite Staff

Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Cause Unlicensed Hearse to become a creature.
  2. 2Activate Thornbite Staff's equip ability by paying {4}, attaching it to Unlicensed Hearse.
  3. 3Activate Ashnod's Altar by sacrificing Eternal Scourge, adding {C}{C}.
  4. 4Eternal Scourge dies, triggering Unlicensed Hearse, untapping Unlicensed Hearse.
  5. 5Activate Unlicensed Hearse by tapping it, exiling Eternal Scourge from your graveyard.
  6. 6Cast Eternal Scourge from exile by paying {1}.
  7. 7Repeat from step 3.
Prosper, Tome-Bound
+Unlicensed Hearse
+Eternal Scourge
+Ashnod's Altar
#2

Prosper, Tome-Bound + Unlicensed Hearse + Eternal Scourge + Ashnod's Altar

Infinite artifact ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite storm count
  1. 1Cause Unlicensed Hearse to become a creature.
  2. 2Activate Thornbite Staff's equip ability by paying {4}, attaching it to Unlicensed Hearse.
  3. 3Activate Ashnod's Altar by sacrificing Eternal Scourge, adding {C}{C}.
  4. 4Eternal Scourge dies, triggering Unlicensed Hearse, untapping Unlicensed Hearse.
  5. 5Activate Unlicensed Hearse by tapping it, exiling Eternal Scourge from your graveyard.
  6. 6Cast Eternal Scourge from exile by paying {3}.
  7. 7Prosper triggers, creating a Treasure token.
  8. 8Activate the Treasure token by tapping and sacrificing it, adding {1}.
Unlicensed Hearse
+Eternal Scourge
+Ashnod's Altar
+Thornbite Staff
#3

Unlicensed Hearse + Eternal Scourge + Ashnod's Altar + Thornbite Staff

Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Cause Unlicensed Hearse to become a creature.
  2. 2Activate Thornbite Staff's equip ability by paying {4}, attaching it to Unlicensed Hearse.
  3. 3Activate Ashnod's Altar by sacrificing Eternal Scourge, adding {C}{C}.
  4. 4Eternal Scourge dies, triggering Unlicensed Hearse, untapping Unlicensed Hearse.
  5. 5Activate Unlicensed Hearse by tapping it, exiling Eternal Scourge from your graveyard.
  6. 6Cast Eternal Scourge from exile by paying {1}.
  7. 7Repeat from step 3.
Unlicensed Hearse
+Eternal Scourge
+Ashnod's Altar
+Thornbite Staff
#4

Unlicensed Hearse + Eternal Scourge + Ashnod's Altar + Thornbite Staff

Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTB
  1. 1Cause Unlicensed Hearse to become a creature.
  2. 2Activate Thornbite Staff's equip ability by paying {4}, attaching it to Unlicensed Hearse.
  3. 3Activate Ashnod's Altar by sacrificing Eternal Scourge, adding {C}{C}.
  4. 4Eternal Scourge dies, triggering Unlicensed Hearse, untapping Unlicensed Hearse.
  5. 5Activate Unlicensed Hearse by tapping it, exiling Eternal Scourge from your graveyard.
  6. 6Cast Eternal Scourge from exile by paying {1}.
  7. 7Repeat from step 3.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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