← MTG Rules

Rules guide · Land

Urza's WorkshopHow it works & interactions with other cards

By the ManaCount desk· 2 min read· The Brothers' War Commander· November 18, 2022
Carte Magic Urza's Workshop

Urza's Workshop is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{T}: Add {C}. Metalcraft — {T}: Add {C} for each Urza's land you control. Activate only if you control three or more artifacts.

Complete guide

Urza's Workshop is a powerful utility land that rewards players for embracing the art of artifice. While it initially provides basic colorless mana, it can quickly become a massive mana engine once you have established your board presence. This card is a must-know for any player looking to maximize their artifact-based strategies.

Understanding Metalcraft

Urza's Workshop features two activated abilities. The first is a standard mana ability that taps for one colorless mana. The second ability is governed by the Metalcraft keyword, which checks if you control three or more artifacts. If you meet this requirement, the land can tap to produce an amount of colorless mana equal to the total number of lands you control with the 'Urza's' subtype.

Counting Your Urza's Lands

When resolving the Metalcraft ability, the game counts every land you control that has 'Urza's' in its type line. Since Urza's Workshop itself is an 'Urza's' land, the ability will always produce at least one mana if activated. Note that this count includes any land with the subtype, not just different names, so multiple copies of the Workshop will increase the mana output for each other.

Common Misconceptions

A common mistake is forgetting that Metalcraft is an activation requirement for the second ability. If you lose your third artifact in response to activating the ability, the ability is already on the stack and will still resolve. However, you cannot initiate the activation of the second ability unless the condition is already met. Additionally, remember that this mana is strictly colorless and cannot be used to pay for specific colored mana symbols.

When to Play It

Urza's Workshop shines in decks that can quickly deploy low-cost artifacts or mana rocks to turn on Metalcraft. It is most effective when paired with other lands from the Urza cycle, as it scales exponentially. In a vacuum, it is a safe inclusion for any colorless-heavy deck that needs a land that can grow in power as the game progresses.

Interaction examples

Standard Mana Production

If you control Urza's Workshop and no artifacts, you can only activate its first ability. You tap the land and add one colorless mana to your mana pool.

Activating Metalcraft

Imagine you control Urza's Workshop and three artifacts. You also control Command Tower and Exotic Orchard. Because you have three artifacts, you can use the Metalcraft ability of Urza's Workshop. Since Urza's Workshop is the only land you control with the 'Urza's' subtype, it taps for one colorless mana. Even though you have other lands like Command Tower, they do not contribute to the count because they lack the 'Urza's' subtype.

Scaling with Multiple Workshops

If you control two copies of Urza's Workshop and at least three artifacts, the Metalcraft ability on either land will count both. Tapping one Workshop will add two colorless mana to your pool because you control two 'Urza's' lands.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Urza's Workshop

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Legal formats

legacyvintagecommanderoathbreakerdueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Urza's Workshop

No archived Top 8 deck with this card yet.

Explore the meta
Official source