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Rules guide · Legendary Creature

Urza, Lord ProtectorHow it works & interactions with other cards

By the ManaCount desk· 6 min read· The Brothers' War· November 18, 2022
Carte Magic Urza, Lord Protector

Urza, Lord Protector is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Artifact, instant, and sorcery spells you cast cost {1} less to cast. {7}: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.

How it works : Urza, Lord Protector

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Urza, Lord Protector's first ability can't reduce the colored mana costs of spells you cast.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    During each of your turns, you may activate Urza, Planeswalker's loyalty abilities twice, whether that's activating the same ability two times, or activating two different abilities once each.

    Card named in this ruling

  3. #3· Wizards of the Coast

    When a pair of cards are melded, the result is a single creature that's represented by two cards. If the melded creature dies, both cards are put into your graveyard. As it leaves the battlefield, both of those cards are turned face up again. If the cards are put on the top or bottom of your library, you choose their relative order.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    One card in each pair of meld cards has an ability that instructs you to exile the two cards and meld them. If you control more than one object with one of those names, you select one object with that name to exile.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    When two cards are exiled and melded, they each leave the battlefield, then return together as one new object with no relation to either of the objects that left the battlefield. Counters, Auras, Equipment, and other effects that affected those two cards don't affect the melded permanent.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Only two cards belonging to the same meld pair can be melded. Tokens, cards that aren't meld cards, or meld cards that don't form a meld pair can't be melded. If an effect instructs a player to meld cards that can't be melded, those cards remain in exile.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    While a meld card is in any zone other than the battlefield, it has only the characteristics of its front face. The same is true while it's on the battlefield with its front face up.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    While a melded permanent is on the battlefield, it has only the characteristics of its combined back face. Any effects that modify how the new object enters the battlefield will consider only the combined back face.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    Note that the permanent represented by the combined back faces has a color indicator.

    No other card is named in this ruling.

  10. #10· Wizards of the Coast

    The mana value of a melded permanent is the sum of the mana values of its front faces. A creature that becomes a copy of a melded permanent has only the characteristics of that combined back face, and its mana value is 0.

    No other card is named in this ruling.

  11. #11· Wizards of the Coast

    A player prompted to name a card may name the combined back face, and each player has the right to know that combined back face's characteristics at all times.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    If an effect moves a melded permanent to a new zone and then affects "that card," it affects both cards.

    No other card is named in this ruling.

  13. #13· Wizards of the Coast

    In the Commander variant, a meld card's color identity is determined only by the mana costs and mana symbols in the rules text of its front face. No symbols or rules text of the permanent it melds into are considered.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Sensei's Divining Top
+Mystic Forge
+Urza, Lord Protector
#1

Sensei's Divining Top + Mystic Forge + Urza, Lord Protector

Infinite card drawInfinite draw triggersNear-infinite storm count
  1. 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
  2. 2Cast Sensei's Divining Top from the top of your library by paying {0}.
  3. 3Repeat
Sensei's Divining Top
+Urza, Lord Protector
+The Reality Chip
#2

Sensei's Divining Top + Urza, Lord Protector + The Reality Chip

Infinite card drawInfinite draw triggersNear-infinite storm count
  1. 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
  2. 2Cast Sensei's Divining Top from the top of your library by paying {0}.
  3. 3Repeat
Sensei's Divining Top
+Urza, Lord Protector
+Crystal Skull, Isu Spyglass
#3

Sensei's Divining Top + Urza, Lord Protector + Crystal Skull, Isu Spyglass

Infinite card drawNear-infinite storm countInfinite draw triggers
  1. 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
  2. 2Cast Sensei's Divining Top from the top of your library by paying {0}.
  3. 3Repeat
Urza, Lord High Artificer
+Forensic Gadgeteer
+Sensei's Divining Top
+Urza, Lord Protector
#4

Urza, Lord High Artificer + Forensic Gadgeteer + Sensei's Divining Top + Urza, Lord Protector

Infinite card drawInfinite draw triggersNear-infinite storm count
  1. 1Cast Sensei's Divining Top by paying {0}.
  2. 2Forensic Gadgeteer triggers, creating a Clue token.
  3. 3Activate Urza's first ability by tapping the Clue, adding {U}.
  4. 4Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top from the battlefield on top of your library.
  5. 5Activate the Clue by paying {1} and sacrificing it, causing you to draw Sensei's Divining Top from the top of your library.
  6. 6Repeat.
Scrap Trawler
+Myr Retriever
+Krark-Clan Ironworks
+Urza, Lord Protector
#5

Scrap Trawler + Myr Retriever + Krark-Clan Ironworks + Urza, Lord Protector

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature ETB
  1. 1Activate Krark-Clan Ironworks by sacrificing Myr Retriever, adding {C}{C}.
  2. 2When Myr Retriever dies, it triggers, returning Scrap Trawler from your graveyard to your hand.
  3. 3Cast Scrap Trawler by paying its mana cost, which is reduced by Urza.
  4. 4Activate Krark-Clan Ironworks by sacrificing Scrap Trawler, adding {C}{C}.
  5. 5When Scrap Trawler dies, it triggers, returning Myr Retriever from your graveyard to your hand.
  6. 6Cast Myr Retriever by paying its mana cost, which is reduced by Urza.
  7. 7Repeat.
Displacer Kitten
+The One Ring
+Sensei's Divining Top
+Urza, Lord Protector
#6

Displacer Kitten + The One Ring + Sensei's Divining Top + Urza, Lord Protector

Infinite card drawInfinite draw triggersNear-infinite storm count
  1. 1Cast Sensei's Divining Top by paying {0}.
  2. 2Displacer Kitten triggers, blinking The One Ring.
  3. 3Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top from the battlefield onto the top of your library.
  4. 4Activate The One Ring by tapping it, putting a burden counter on it and causing you to draw Sensei's Divining Top from your library.
  5. 5Repeat.
Sensei's Divining Top
+Urza, Lord Protector
+Mm'menon, the Right Hand
#7

Sensei's Divining Top + Urza, Lord Protector + Mm'menon, the Right Hand

Infinite card drawInfinite draw triggersNear-infinite storm count
  1. 1Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
  2. 2Cast Sensei's Divining Top from the top of your library by paying {0}.
  3. 3Repeat
Scrap Trawler
+Myr Retriever
+Ashnod's Altar
+Urza, Lord Protector
#8

Scrap Trawler + Myr Retriever + Ashnod's Altar + Urza, Lord Protector

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature ETB
  1. 1Activate Ashnod's Altar by sacrificing Myr Retriever, adding {C}{C}.
  2. 2When Myr Retriever dies, it triggers, returning Scrap Trawler from your graveyard to your hand.
  3. 3Cast Scrap Trawler by paying its mana cost, which is reduced by Urza.
  4. 4Activate Ashnod's Altar by sacrificing Scrap Trawler, adding {C}{C}.
  5. 5When Scrap Trawler dies, it triggers, returning Myr Retriever from your graveyard to your hand.
  6. 6Cast Myr Retriever by paying its mana cost, which is reduced by Urza.
  7. 7Repeat.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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Official source