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Rules guide · Creature

Valakut InvokerHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Commander Legends· November 20, 2020
Carte Magic Valakut Invoker

Valakut Invoker is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

{8}: This creature deals 3 damage to any target.

Complete guide

Valakut Invoker is a classic mana sink that transforms your late-game resources into direct damage. While a simple 2/3 for three mana, its presence on the battlefield ensures that every surplus mountain can be turned into a lethal bolt.

What It Does

Valakut Invoker features a single activated ability that costs eight generic mana. Once paid, the Invoker deals 3 damage to any target, which includes players, planeswalkers, or creatures. Because it is an activated ability and not a spell, it does not use the stack in the same way as a sorcery, though the ability itself can be responded to.

How It Resolves Step by Step

First, you announce the activation and pay the cost of eight mana. Next, you choose your target. The ability then goes on the stack. Both players have the chance to respond with spells or abilities. If the ability resolves and the target is still legal, Valakut Invoker deals 3 damage to that target. If the Invoker leaves the battlefield before the ability resolves, the damage is still dealt based on its last known information.

Common Mistakes

A frequent error is assuming that increasing the Invoker's power will increase the damage dealt by the ability; however, the ability specifies a flat 3 damage regardless of the creature's current power. Additionally, players often forget that this ability can be activated multiple times in a single turn as long as you have the mana to pay for it.

When to Play It

This card shines in 'Big Red' or ramp strategies where you expect to reach high mana totals. It serves as an early-game blocker that provides a repeatable win condition once the board stalls out. It is particularly effective in formats like Commander where games last long enough to reach eight mana repeatedly.

Interaction examples

Ramping to the Threshold

You play Solemn Simulacrum to search your library for a basic land, accelerating your mana production. This helps you reach the eight mana required for Valakut Invoker's ability much faster. Once you have eight lands, you can use the Invoker to pick off utility creatures or pressure your opponent's life total.

Type Synergy Check

If you name 'Human' or 'Shaman' with Roaming Throne, it is important to note that Roaming Throne only affects 'triggered' abilities. Because Valakut Invoker uses an 'activated' ability (denoted by the colon in the cost), Roaming Throne will not cause the 3 damage to trigger a second time. You still only deal 3 damage per eight mana spent.

Finishing the Game

In a late-game scenario with 16 mana available, you can activate Valakut Invoker twice in succession targeting your opponent. This deals a total of 6 damage, often enough to close out a game against a weakened opponent without needing to move to the combat phase.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Valakut Invoker

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

pioneermodernlegacypaupervintagepennycommanderoathbreakerpaupercommanderdueltlr
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