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Rules guide · Enchantment

Valakut ExplorationHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Zendikar Rising· September 25, 2020
Carte Magic Valakut Exploration

Valakut Exploration is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.

Complete guide

Valakut Exploration is a powerful red enchantment that turns every land drop into potential card advantage and late-game burn. By exiling the top of your library whenever a land enters, it ensures you never run out of gas while punishing your opponents for cards you couldn't use. It is a staple for landfall strategies looking to maintain momentum through the end of the turn.

How Landfall and Exiling Work

Whenever a land enters the battlefield under your control, Valakut Exploration triggers. This happens whether you played the land for your turn or it was put onto the battlefield by a spell or ability. You exile the top card of your library, and you may play it as long as it remains exiled. You must still follow all normal timing rules; for example, you can only play a land during your main phase when the stack is empty, and you can only cast a sorcery when you have priority during a main phase.

The End Step Burn

At the beginning of your end step, the enchantment checks if there are any cards still exiled by its ability. If there are, you put all of those cards into their owner's graveyard. Valakut Exploration then deals damage to each opponent equal to the number of cards moved this way. Crucially, if you play the cards before this trigger resolves, they won't be moved to the graveyard and won't contribute to the damage total.

Common Misconceptions

A common mistake is thinking the cards stay exiled forever if the enchantment is destroyed. While you can still play the cards if Valakut Exploration leaves the battlefield, the end step trigger will no longer exist. This means those cards will stay in exile indefinitely instead of being moved to the graveyard for damage. Also, remember that playing a card means it becomes a new object; if it returns to exile later, you cannot play it again using this enchantment's effect.

When to Play It

This card is best used in decks that can trigger landfall multiple times per turn to maximize the cards available to play. Because the damage trigger happens at the end step, it is also an excellent tool for closing out games against opponents with low life totals, effectively turning your unused cards into a finishing blow.

Interaction examples

Combining Burn Effects

If you have both enchantments on the battlefield and play a land that creates a creature token, both will trigger. While Impact Tremors deals damage when the creature arrives, Valakut Exploration exiles a card. If you choose not to play that exiled card, Valakut Exploration will deal even more damage to each opponent during your end step, stacking the pressure alongside Impact Tremors.

Recycling with Breach

This interaction creates a powerful cycle. During your turn, your land drops exile cards with Valakut Exploration. In your end step, any cards you didn't play are put into your graveyard and deal damage to your opponents. Now that those cards are in the graveyard, you can use Underworld Breach on your next turn to cast them using their escape cost, ensuring no resource is ever truly wasted.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Valakut Exploration

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If you play the card in response to the end step triggered ability, that card won't be put into your graveyard and won't be counted when determining how much damage to deal.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    You must follow the normal timing permissions and restrictions for the exiled card. If it's a land, you can't play it unless you have land plays available.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    In a Two-Headed Giant game, the end step triggered ability causes the opposing team to lose 2 life for each card put into its owner's graveyard.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    If Valakut Exploration leaves the battlefield, any cards exiled with it remain exiled and can be played. The end step triggered ability won't trigger, and the cards won't be put into their owner's graveyard.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.

    No other card is named in this ruling.

  9. #9· Wizards of the Coast

    If you play a card this way, it leaves exile and becomes a new object. If it returns to exile later in the turn, you can't play it again.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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