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Valkyrie's SwordHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Foundations Jumpstart· November 15, 2024
Carte Magic Valkyrie's Sword

Valkyrie's Sword is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

When this Equipment enters, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach this Equipment to it. Equipped creature gets +2/+1. Equip {3}

Complete guide

Valkyrie's Sword is a versatile white Equipment that offers utility at both the early and late stages of the game. While it functions as a standard stat-boosting tool, its true power lies in its ability to manifest a formidable celestial guardian upon arrival. This artifact ensures that even if you have no creatures on board, you can create a threat and equip it in one smooth motion.

Dual Casting Modes

Valkyrie's Sword functions differently depending on how much mana you have available. For two mana, it enters the battlefield as a simple Equipment that gives +2/+1. However, it features a triggered ability that occurs when it enters the battlefield, allowing you to pay an additional five mana to generate a 4/4 Angel Warrior token. If you pay this cost, the sword attaches to the token automatically, resulting in a 6/5 flying, vigilance attacker ready for your next turn.

The Resolution Process

When Valkyrie's Sword enters the battlefield, its triggered ability goes on the stack. You do not choose whether to pay the extra mana until the ability actually resolves. Once you decide to pay the cost, the creation of the token and the attachment of the sword happen immediately. Opponents cannot cast spells or activate abilities between the moment you pay the mana and the moment the creature is equipped.

Power and Toughness Timing

A common point of confusion is how the token's stats interact with other cards. The Angel Warrior token enters the battlefield as a 4/4 creature. Any triggered abilities that care about a creature's power—such as those checking for a power of 4 or greater—will see the token as a 4/4 initially. The +2/+1 bonus from Valkyrie's Sword applies only after the token is already on the battlefield and the attachment process is complete.

When to Deploy

Early in the game, you can play this for two mana just to have it ready for a cheaper creature. In the late game, it serves as a 'mana sink,' turning seven total mana into a massive flying threat. Remember that if the token is destroyed, the Equipment remains on the battlefield, allowing you to pay the Equip cost of three mana later to boost another creature.

Interaction examples

Boosting a Token

You cast Valkyrie's Sword and it resolves. The triggered ability goes on the stack. You pay the optional cost of four generic and one white mana. You create a 4/4 white Angel Warrior token with flying and vigilance. The Sword then attaches to it. The final result is a 6/5 creature with flying and vigilance.

Accelerating the Angel

With Sol Ring and Arcane Signet on the battlefield, you can generate three extra mana. This allows you to pay the five-mana trigger of Valkyrie's Sword much earlier than usual. If you have seven total mana available, you can cast the Sword and pay for the token all in the same turn, transforming your mana artifacts into a high-pressure aerial threat.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Valkyrie's Sword

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You decide whether to pay {4}{W} as the enters-the-battlefield ability resolves. If you do, you immediately create the Angel Warrior creature token and attach Valkyrie's Sword to it. No players may respond to your decision to pay or not, and no player may take actions during this process.

    Card named in this ruling

  2. #2· Wizards of the Coast

    The Angel Warrior creature token enters the battlefield as a 4/4 creature. Any abilities that trigger when a creature with a certain power or toughness enters the battlefield will see the token enter as a 4/4 creature.

    Card named in this ruling

Related cards and tokens

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Legal formats

historictimelessgladiatorpioneermodernlegacyvintagecommanderoathbreakerbrawlcompetitivebrawldueltlr
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