Valor of the Worthy is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.
Complete guide
Valor of the Worthy is a low-cost white Aura that ensures your creatures leave a lasting legacy on the battlefield. Not only does it provide a combat boost, but it also provides insurance against removal by replacing your fallen warrior with a flying token.
A Beacon of Strength
Valor of the Worthy is an Enchantment — Aura that costs a single white mana. While it is attached to a creature, it provides a static +1/+1 bonus, making even the smallest threat more formidable in combat. Its true power lies in its triggered ability, which triggers the moment the creature it is enchanting leaves the battlefield for any reason, whether it is destroyed, exiled, or returned to its owner's hand.
Breaking Down the Trigger
When the enchanted creature leaves the battlefield, Valor of the Worthy is put into its owner's graveyard as a state-based action because it is no longer enchanting a legal permanent. Simultaneously, the 'leaves the battlefield' ability triggers. Once the trigger resolves, you create a 1/1 white Spirit creature token with flying. This ensures you maintain board presence even after a board wipe or a targeted removal spell.
Strategic Considerations
A common mistake is forgetting that the token is created regardless of where the creature goes. Whether the creature is put into the graveyard, exiled by a spell, or bounced to your hand, you still get the Spirit. However, if Valor of the Worthy is destroyed while the creature stays on the battlefield, you do not receive a token, as the condition for the trigger was not met.
Interaction examples
If you use the second chapter of Urza's Saga to create a Construct artifact creature token, you can enchant it with Valor of the Worthy. If an opponent kills your Construct, Valor of the Worthy triggers, and you create a 1/1 white Spirit token with flying, ensuring you still have a creature to profit from your Saga's value.
If your creature enchanted with Valor of the Worthy leaves the battlefield while an opponent controls Authority of the Consuls, the 1/1 Spirit token will enter the battlefield tapped. Additionally, that opponent will gain 1 life as the Spirit enters, showing how static effects still interact with the generated token.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Valor of the Worthy
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Mazzy, Truesword Paladin + Phyrexian Altar + Valor of the Worthy
- 1Cast Valor of the Worthy by paying
, attaching it to another creature you control.
- 2Activate Phyrexian Altar by sacrificing the creature that has Valor of the Worthy attached to it, adding
.
- 3Mazzy's second ability and Valor of the Worthy trigger.
- 4Resolve the Mazzy trigger, exiling Valor of the Worthy from your graveyard with the ability to cast it until the end of your next turn.
- 5Resolve the Valor of the Worthy trigger, creating a 1/1 Spirit creature token.
- 6Cast Valor of the Worthy by paying
, attaching it to the Spirit.
- 7Repeat from step 2.
Related cards and tokens
Legal formats
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Meta decks with Valor of the Worthy
No archived Top 8 deck with this card yet.



Urza's Saga
Spirit
Authority of the Consuls
