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VaporkinHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Conspiracy: Take the Crown· August 26, 2016
Carte Magic Vaporkin

Vaporkin is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Flying This creature can block only creatures with flying.

Complete guide

Vaporkin is a swift blue creature that offers aggressive aerial pressure for a low mana investment. As an Elemental with evasion, it excels at soaring over ground defenses to chip away at your opponent's life total. However, its ethereal nature makes it a specialized defender that cannot stand against land-bound foes.

Aerial Superiority and Restrictions

Vaporkin possesses two static abilities that define its role on the battlefield. The Flying keyword allows it to attack without being blocked by creatures unless they also have Flying or Reach. Conversely, its second ability creates a blocking restriction: Vaporkin is physically unable to be declared as a blocker against any creature that lacks the Flying keyword.

Resolution Step-by-Step

When you cast Vaporkin, it enters the battlefield as a 2/1 creature. During your Declare Attackers step, you may choose to attack with Vaporkin; it will be unblockable unless the opponent controls a creature with Flying or Reach. During an opponent's Declare Attackers step, you may only assign Vaporkin to block if the attacking creature has Flying. If the attacking creature loses Flying after being blocked, Vaporkin remains in combat with it.

Common Mistakes

A frequent error is attempting to block creatures with Reach using Vaporkin. While creatures with Reach can block Vaporkin, Vaporkin itself can only block creatures with the keyword Flying. Reach does not count as Flying for the purposes of Vaporkin's blocking restriction. Additionally, Vaporkin cannot block a creature that has been granted 'unblockable' status, even if that creature has Flying.

Strategic Timing

Vaporkin is best utilized in aggressive tempo decks where you want to apply early pressure. Because it cannot block grounded threats, it is often better to leave it untapped only if you anticipate an aerial assault. If your opponent relies on large ground creatures, Vaporkin should stay on the offensive to race for damage.

Interaction examples

Defending the Skies

If your opponent attacks with Ornithopter of Paradise, you can legally declare Vaporkin as a blocker because Ornithopter of Paradise has Flying. Vaporkin's 2 power will deal lethal damage to the 2 toughness of the Ornithopter, removing it from combat.

The Ground Barrier

If your opponent attacks with Foundry Inspector, you cannot declare Vaporkin as a blocker. Even though Vaporkin is untapped and ready for combat, Foundry Inspector does not have Flying, meaning Vaporkin's restriction prevents it from intercepting the attack.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Vaporkin

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

pioneermodernlegacypaupervintagecommanderoathbreakerpaupercommanderdueltlr
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