← MTG Rules

Rules guide · Legendary Creature

Venser, Fervent ForgerHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Reality Fracture Commander· October 2, 2026
Carte Magic Venser, Fervent Forger

Venser, Fervent Forger is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flash When Venser enters, choose one — • Copy target instant or sorcery spell an opponent controls twice. You may choose new targets for the copies. • Create two tokens that are copies of target permanent an opponent controls. They gain haste. At the beginning of the next end step, sacrifice them.

How it works : Venser, Fervent Forger

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copies will have the same mode or modes. You can't choose different ones.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If the copied permanent has {X} in its mana cost, X is considered to be 0.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    The copies of the target spell are created on the stack, so they're not "cast." Abilities that trigger when a player casts a spell won't trigger.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If the spell that's copied has an X whose value was determined as it was cast, the copies have the same value of X.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    The copies will have the same targets as the spell they're copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

    Card named in this ruling

  6. #6· Wizards of the Coast

    Any enters-the-battlefield abilities of the copied permanent will trigger when the tokens enter the battlefield. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the copied permanent will also work.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    Any choices made when the spell resolves won't have been made yet when it's copied. Any such choices will be made separately when the copies resolve.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If the copied permanent is a token, the tokens created by Venser's ability copy the original characteristics of that token as stated by the effect that put that token onto the battlefield.

    Card named in this ruling

  9. #9· Wizards of the Coast

    You can't choose to pay any additional costs for a copied spell. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.

    Card named in this ruling

  10. #10· Wizards of the Coast

    If the copied permanent is copying something else (for example, if the copied permanent is a Clone), then the tokens enter the battlefield as whatever that permanent copied.

    Card named in this ruling

  11. #11· Wizards of the Coast

    If the copied spell divides damage or distributes counters among a number of targets, the division and number of targets can't be changed. If you choose new targets, you must choose the same number of targets.

    No other card is named in this ruling.

  12. #12· Wizards of the Coast

    The tokens copy exactly what was printed on the original permanent and nothing else (unless that permanent is copying something else or is a token; see below). They don't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

    Card named in this ruling

  13. #13· Wizards of the Coast

    The tokens see each other enter the battlefield. If any of them have a triggered ability that triggers whenever a creature enters, they'll trigger for one another.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Venser, Fervent Forger
+Confusion in the Ranks
+Deflecting Swat
#1

Venser, Fervent Forger + Confusion in the Ranks + Deflecting Swat

Infinite artifact ETBInfinite artifact tokensInfinite creature ETBInfinite creature LTB
  1. 1Cast Venser by paying {4}{R}{R} plus commander tax if applicable.
  2. 2When Venser enters, it triggers targeting any applicable target, and Confusion of the Ranks also triggers targeting a creature an opponent controls.
  3. 3Resolve the Confusion of the Ranks trigger, exchanging control of Venser and the targeted creature.
  4. 4Holding priority, cast Deflecting Swat by paying at most {2}{R}, changing the target of Venser's trigger to Venser.
  5. 5Resolve Venser's ability, creating two token copies of it with haste.
  6. 6Put all but one Venser token into your graveyard due to the legend rule.
  7. 7The Venser tokens' abilities each trigger, with one trigger targeting the nontoken Venser and the other ability targeting any valid target.
  8. 8Resolve the Venser ability not targeting Venser, creating two copies of the chosen permanent with haste.
Venser, Fervent Forger
+Confusion in the Ranks
+Redirect Lightning
#2

Venser, Fervent Forger + Confusion in the Ranks + Redirect Lightning

Infinite artifact ETBInfinite artifact tokensInfinite creature ETBInfinite creature LTB
  1. 1Cast Venser by paying {4}{R}{R} plus commander tax if applicable.
  2. 2When Venser enters, it triggers targeting any applicable target, and Confusion of the Ranks also triggers targeting a creature an opponent controls.
  3. 3Resolve the Confusion of the Ranks trigger, exchanging control of Venser and the targeted creature.
  4. 4Holding priority, cast Redirect Lightning by paying {R} plus either {2} or 5 life, changing the target of Venser's trigger to Venser.
  5. 5Resolve Venser's ability, creating two token copies of it with haste.
  6. 6Put all but one Venser token into your graveyard due to the legend rule.
  7. 7The Venser tokens' abilities each trigger, with one trigger targeting the nontoken Venser and the other ability targeting any valid target.
  8. 8Resolve the Venser ability not targeting Venser, creating two copies of the chosen permanent with haste.

Related cards and tokens

03

Legal formats

historictimelessgladiatorlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduel
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Venser, Fervent Forger

No archived Top 8 deck with this card yet.

Explore the meta
Official source