Veteran's Armaments is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters, you may attach this Equipment to it. Equip
How it works : Veteran's Armaments
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
This cards was originally printed with the "tribal" card type. That card type has been replaced with "kindred". This change does not affect the gameplay function of this card.
No other card is named in this ruling.
- #2· Wizards of the Coast
Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield.
No other card is named in this ruling.
- #3· Wizards of the Coast
While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.
No other card is named in this ruling.
- #4· Wizards of the Coast
Each of these Equipment has two subtypes listed on its type line. The first one is a creature type, which in this case is also a subtype of kindred. The second one is Equipment, which is a subtype of artifact.
No other card is named in this ruling.
- #5· Wizards of the Coast
Each of these Equipment has a triggered ability that says "Whenever a [creature type] creature enters, you may attach [this Equipment] to it." This triggers whenever any creature of the specified creature type enters, no matter who controls it. You may attach your Equipment to another player's creature this way, even though you can't do so with the equip ability.
No other card is named in this ruling.
- #6· Wizards of the Coast
If you attach an Equipment you control to another player's creature, you retain control of the Equipment, but you don't control the creature. Only you can activate the Equipment's equip ability, and if the Equipment's ability triggers again, you choose whether to move the Equipment. Only the creature's controller can activate any activated abilities the Equipment grants to the creature, and "you" in any abilities granted to the creature refers to that player.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Koll, the Forgemaster + Phyrexian Altar + Veteran's Armaments + Doomed Traveler
- 1Cast Doomed Traveler by paying
.
- 2Doomed Traveler enters the battlefield, triggering Veteran's Armaments, attaching it to Doomed Traveler.
- 3Activate Phyrexian Altar by sacrificing Doomed Traveler, adding
.
- 4Doomed Traveler dies, triggering itself and Koll.
- 5Resolve Doomed Traveler's trigger, creating a 1/1 Spirit token.
- 6Resolve Koll's trigger, returning Doomed Traveler from your graveyard to your hand.
- 7Repeat.
- 8Once you have infinite creature tokens, you may activate Phyrexian Altar any number of times, adding infinite mana.
Koll, the Forgemaster + Phyrexian Altar + Veteran's Armaments + Arcbound Javelineer
- 1Cast Arcbound Javelineer by paying
.
- 2Arcbound Javelineer enters the battlefield, triggering Veteran's Armaments, attaching it to Arcbound Javelineer.
- 3Activate Phyrexian Altar by sacrificing Arcbound Javelineer, adding
.
- 4Arcbound Javelineer dies, triggering itself and Koll.
- 5Resolve Arcbound Javelineer's trigger, putting a +1/+1 counter on target artifact creature.
- 6Resolve Koll's trigger, returning Arcbound Javelineer from your graveyard to your hand.
- 7Repeat.
Legal formats
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Meta decks with Veteran's Armaments
No archived Top 8 deck with this card yet.








