Arcbound Javelineer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
, Remove X +1/+1 counters from this creature: It deals X damage to target attacking or blocking creature. Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
How it works : Arcbound Javelineer
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
If the target is illegal as the activated ability tries to resolve, perhaps because it was removed from combat, no damage will be dealt.
No other card is named in this ruling.
- #2· Wizards of the Coast
If this creature gets enough -1/-1 counters put on it to cause it to go to the graveyard, modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.
No other card is named in this ruling.
- #3· Wizards of the Coast
If this creature gets enough -1/-1 counters put on it to cause it to go to the graveyard, modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Arcbound Javelineer
- 1Kill Arcbound Javelineer.
- 2When Arcbound Javelineer dies, its persist ability triggers, returning Arcbound Javelineer from your graveyard to the battlefield. It will have no counters on it due to its modular ability.
- 3Arcbound Javelineer dies as a state-based action due to having 0 toughness
- 4Repeat from step 2.
Koll, the Forgemaster + Phyrexian Altar + Veteran's Armaments + Arcbound Javelineer
- 1Cast Arcbound Javelineer by paying
.
- 2Arcbound Javelineer enters the battlefield, triggering Veteran's Armaments, attaching it to Arcbound Javelineer.
- 3Activate Phyrexian Altar by sacrificing Arcbound Javelineer, adding
.
- 4Arcbound Javelineer dies, triggering itself and Koll.
- 5Resolve Arcbound Javelineer's trigger, putting a +1/+1 counter on target artifact creature.
- 6Resolve Koll's trigger, returning Arcbound Javelineer from your graveyard to your hand.
- 7Repeat.
Urza, Lord High Artificer + Deadeye Navigator + The Ooze + Arcbound Javelineer
- 1Activate Arcbound Javelineer by paying
, blinking it.
- 2Arcbound Javelineer leaves and reenters the battlefield, causing it to enter with a +1/+1 counter due to its modular ability, and triggering The Ooze and Deadeye Navigator's soulbond ability.
- 3Resolve Deadeye Navigator's trigger, repairing it and Arcbound Javelineer
- 4Resolve The Ooze's trigger, creating a Mutagen token for each +1/+1 counter that was on Arcbound Javelineer when it left the battlefield.
- 5Activate Urza's first ability twice by tapping Arcbound Javelineer and a Mutagen, adding
.
- 6Repeat.
Legal formats
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Meta decks with Arcbound Javelineer
No archived Top 8 deck with this card yet.










