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Rules guide · Artifact Creature

Arcbound FiendHow it works & interactions with other cards

By the ManaCount desk· 5 min read· Darksteel· February 6, 2004
Carte Magic Arcbound Fiend

Arcbound Fiend is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto this creature. Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Complete guide

Arcbound Fiend is a menacing presence from the Darksteel era, combining the evasion of Fear with the ability to leech strength from others. As a Modular creature, it ensures its accumulated power is never wasted, even if it leaves the battlefield. Mastering this Horror requires understanding the delicate timing of counter movement and death triggers.

Stealing Strength and Modular Mechanics

Arcbound Fiend enters the battlefield with three +1/+1 counters due to Modular 3. Its unique ability allows you to target any creature during your upkeep and move a +1/+1 counter from it onto the Fiend. This is not just a way to grow your creature; it is a tactical tool to shrink enemy threats. Additionally, because it has Fear, it is notoriously difficult to block, requiring either an artifact creature or a black creature to stand in its way.

The Upkeep Resolution

At the beginning of your upkeep, the triggered ability goes on the stack, and you choose a target creature. You decide whether to move the counter when the ability resolves. If the target creature has no +1/+1 counters on it at the time of resolution, the ability simply does nothing. You cannot 'move' a counter that isn't there, but the ability is still legal to activate as long as the target itself is legal.

Passing the Torch

When Arcbound Fiend dies, its Modular ability triggers. You may put all its current +1/+1 counters onto another target artifact creature. Crucially, if the Fiend dies due to having zero toughness (perhaps from -1/-1 counters), the game checks how many +1/+1 counters it had just before leaving the battlefield to determine how many are passed on to the next artifact creature.

Strategic Deployment

Play Arcbound Fiend when you want to control the size of your opponent's creatures while building a single, evasive threat. Since it can target your own creatures, it also serves as a way to consolidate power onto a creature with Fear to push through the final points of damage.

Interaction examples

Transferring Power

If Arcbound Fiend is about to be destroyed, and you have a Meteor Golem on the battlefield, the Modular trigger allows you to move all +1/+1 counters from the Fiend to the Golem. The Golem, which is usually a 3/3, will become a 6/6 or larger, maintaining your board presence after the Fiend dies.

Scaling Evasion

During your upkeep, you can target your Psychosis Crawler with Arcbound Fiend's ability. By moving a +1/+1 counter from the Crawler (if it has one) to the Fiend, you are shifting power to a creature with Fear. This makes it harder for your opponent to block your damage, as Psychosis Crawler lacks natural evasion while Arcbound Fiend ignores most defenders.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Arcbound Fiend

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If this creature gets enough -1/-1 counters put on it to cause its toughness to be 0 or less (or the damage marked on it to be lethal), modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The creature that’s targeted by Arcbound Fiend’s middle ability doesn’t have to have any +1/+1 counters on it. If it doesn’t have a counter on it when the ability resolves, nothing happens.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
+Arcbound Ravager
+Arcbound Fiend
#1

Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Arcbound Ravager + Arcbound Fiend

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature LTB
  1. 1Activate Arcbound Ravager by sacrificing Arcbound Fiend.
  2. 2When Arcbound Fiend dies, its modular ability and persist ability trigger.
  3. 3Resolve the modular trigger, putting Arcbound Fiend's +1/+1 counters on another artifact creature.
  4. 4Resolve the persist trigger, returning Arcbound Fiend from your graveyard to the battlefield. It will not have a -1/-1 counter on it due to its modular ability.
  5. 5Resolve the Arcbound Ravager ability.
  6. 6Repeat.
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
+Viscera Seer
+Arcbound Fiend
#2

Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Viscera Seer + Arcbound Fiend

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature LTB
  1. 1Activate Viscera Seer by sacrificing Arcbound Fiend.
  2. 2When Arcbound Fiend dies, its modular ability and persist ability trigger.
  3. 3Resolve the modular trigger, putting Arcbound Fiend's +1/+1 counters on another artifact creature.
  4. 4Resolve the persist trigger, returning Arcbound Fiend from your graveyard to the battlefield. It will not have a -1/-1 counter on it due to its modular ability.
  5. 5Resolve the Viscera Seer ability.
  6. 6Repeat.
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
+Ashnod's Altar
+Arcbound Fiend
#3

Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Ashnod's Altar + Arcbound Fiend

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature LTB
  1. 1Activate Ashnod's Altar by sacrificing Arcbound Fiend.
  2. 2When Arcbound Fiend dies, its modular ability and persist ability trigger.
  3. 3Resolve the modular trigger, putting Arcbound Fiend's +1/+1 counters on another artifact creature.
  4. 4Resolve the persist trigger, returning Arcbound Fiend from your graveyard to the battlefield. It will not have a -1/-1 counter on it due to its modular ability.
  5. 5Repeat.
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
+Carrion Feeder
+Arcbound Fiend
#4

Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Carrion Feeder + Arcbound Fiend

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature LTB
  1. 1Activate Carrion Feeder by sacrificing Arcbound Fiend.
  2. 2When Arcbound Fiend dies, its modular ability and persist ability trigger.
  3. 3Resolve the modular trigger, putting Arcbound Fiend's +1/+1 counters on another artifact creature.
  4. 4Resolve the persist trigger, returning Arcbound Fiend from your graveyard to the battlefield. It will not have a -1/-1 counter on it due to its modular ability.
  5. 5Resolve the Carrion Feeder ability.
  6. 6Repeat.
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
+Phyrexian Altar
+Arcbound Fiend
#5

Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Phyrexian Altar + Arcbound Fiend

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature LTB
  1. 1Activate Phyrexian Altar by sacrificing Arcbound Fiend.
  2. 2When Arcbound Fiend dies, its modular ability and persist ability trigger.
  3. 3Resolve the modular trigger, putting Arcbound Fiend's +1/+1 counters on another artifact creature.
  4. 4Resolve the persist trigger, returning Arcbound Fiend from your graveyard to the battlefield. It will not have a -1/-1 counter on it due to its modular ability.
  5. 5Repeat.
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
+Altar of Dementia
+Arcbound Fiend
#6

Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Altar of Dementia + Arcbound Fiend

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature LTB
  1. 1Activate Altar of Dementia by sacrificing Arcbound Fiend.
  2. 2When Arcbound Fiend dies, its modular ability and persist ability trigger.
  3. 3Resolve the modular trigger, putting Arcbound Fiend's +1/+1 counters on another artifact creature.
  4. 4Resolve the persist trigger, returning Arcbound Fiend from your graveyard to the battlefield. It will not have a -1/-1 counter on it due to its modular ability.
  5. 5Resolve the Altar of Dementia ability.
  6. 6Repeat.
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
+Bartolomé del Presidio
+Arcbound Fiend
#7

Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Bartolomé del Presidio + Arcbound Fiend

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature LTB
  1. 1Activate Bartolomé del Presidio by sacrificing Arcbound Fiend.
  2. 2When Arcbound Fiend dies, its modular ability and persist ability trigger.
  3. 3Resolve the modular trigger, putting Arcbound Fiend's +1/+1 counters on another artifact creature.
  4. 4Resolve the persist trigger, returning Arcbound Fiend from your graveyard to the battlefield. It will not have a -1/-1 counter on it due to its modular ability.
  5. 5Resolve the Bartolomé del Presidio ability.
  6. 6Repeat.
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
+Umbral Collar Zealot
+Arcbound Fiend
#8

Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Umbral Collar Zealot + Arcbound Fiend

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature LTB
  1. 1Activate Umbral Collar Zealot by sacrificing Arcbound Fiend.
  2. 2When Arcbound Fiend dies, its modular ability and persist ability trigger.
  3. 3Resolve the modular trigger, putting Arcbound Fiend's +1/+1 counters on another artifact creature.
  4. 4Resolve the persist trigger, returning Arcbound Fiend from your graveyard to the battlefield. It will not have a -1/-1 counter on it due to its modular ability.
  5. 5Resolve the Umbral Collar Zealot ability.
  6. 6Repeat.
03

Legal formats

modernlegacyvintagecommanderoathbreakerduelpredh
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