Viral Drake is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.): Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
How it works : Viral Drake
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
No other card is named in this ruling.
- #2· Wizards of the Coast
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
No other card is named in this ruling.
- #3· Wizards of the Coast
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
No other card is named in this ruling.
- #4· Wizards of the Coast
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
No other card is named in this ruling.
- #5· Wizards of the Coast
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
No other card is named in this ruling.
- #6· Wizards of the Coast
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Magistrate's Scepter + Viral Drake
- 1Activate Viral Drake, proliferating the charge counter on Magistrate's Scepter.
- 2Repeat step one an additional two times.
- 3Activate Magistrate's Scepter by tapping it and removing three charge counters from it, taking an extra turn after this one.
- 4Repeat.
Tekuthal, Inquiry Dominus + Viral Drake + Cryptic Trilobite + Crystalline Crawler
- 1Activate Viral Drake by paying
, putting two +1/+1 counters on Cryptic Trilobite and Crystalline Crawler.
- 2Activate Crystalline Crawler's first ability by removing a +1/+1 counter from it, adding
.
- 3Activate Cryptic Trilobite's first ability twice by removing two +1/+1 counters from it, adding
that can only be spent to activate abilities.
- 4Repeat.
Venser, Corpse Puppet + Tekuthal, Inquiry Dominus + Viral Drake + Ashnod's Altar
- 1Activate Viral Drake by paying
, putting two +1/+1 counters on Crystalline Crawler.
- 2Venser triggers, creating a legendary 3/3 The Hollow Sentinel artifact creature token.
- 3Activate Crystalline Crawler's first ability twice by removing two +1/+1 counters from it, adding
.
- 4Activate Ashnod's Altar by sacrificing The Hollow Sentinel, adding
.
- 5Repeat.
Venser, Corpse Puppet + Tekuthal, Inquiry Dominus + Viral Drake + Krark-Clan Ironworks
- 1Activate Viral Drake by paying
, putting two +1/+1 counters on Crystalline Crawler.
- 2Venser triggers, creating a legendary 3/3 The Hollow Sentinel artifact creature token.
- 3Activate Crystalline Crawler's first ability twice by removing two +1/+1 counters from it, adding
.
- 4Activate Krark-Clan Ironworks by sacrificing The Hollow Sentinel, adding
.
- 5Repeat.
The Legend of Kuruk // Avatar Kuruk + Viral Drake + Teleportation Circle
- 1Activate Avatar Kuruk by paying
minus
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- 2At the beginning of your end step, Teleportation Circle triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it.
- 3The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card.
- 4Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card.
- 5Activate Viral Drake by paying
, causing you to proliferate and put a lore counter on The Legend of Kuruk.
- 6The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
- 7Repeat.
The Legend of Kuruk // Avatar Kuruk + Deadeye Navigator + Viral Drake
- 1Activate Avatar Kuruk by paying
minus
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- 2Activate Avatar Kuruk by paying
, blinking it and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it.
- 3The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card.
- 4Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card.
- 5Activate Viral Drake by paying
, causing you to proliferate and put a lore counter on The Legend of Kuruk.
- 6The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
- 7When Avatar Kuruk enters, Deadeye Navigator's soulbond ability, repairing it and Avatar Kuruk.
- 8Repeat.
The Legend of Kuruk // Avatar Kuruk + Conjurer's Closet + Viral Drake
- 1Activate Avatar Kuruk by paying
minus
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- 2At the beginning of your end step, Conjurer's Closet triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it.
- 3The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card.
- 4Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card.
- 5Activate Viral Drake by paying
, causing you to proliferate and put a lore counter on The Legend of Kuruk.
- 6The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
- 7Repeat.
The Legend of Kuruk // Avatar Kuruk + Viral Drake + Y'shtola Rhul
- 1Activate Avatar Kuruk by paying
minus
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- 2At the beginning of your end step, Y'shtola Rhul triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it.
- 3The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card.
- 4Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card.
- 5Activate Viral Drake by paying
, causing you to proliferate and put a lore counter on The Legend of Kuruk.
- 6The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
- 7Repeat.
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Meta decks with Viral Drake
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