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Rules guide · Sorcery

Visions of GloryHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Midnight Hunt Commander· September 24, 2021
Carte Magic Visions of Glory

Visions of Glory is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Create a 1/1 white Human creature token for each creature you control. Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Complete guide

Visions of Glory is a powerful sorcery that can turn a small board state into a massive army of tokens. Its unique Flashback cost rewards you for playing high-cost commanders, ensuring you can rebuild even after your forces have been cleared.

Building Your Army

When Visions of Glory resolves, it checks the number of creatures you currently control on the battlefield. It then creates that many 1/1 white Human creature tokens. This count includes the creatures you had before the spell was cast, but it does not count itself or any spells currently on the stack.

Harnessing Your Commander

The Flashback ability allows you to cast this card from your graveyard for {8}{W}{W}, but this cost is reduced by the highest mana value among commanders you own in the command zone or on the battlefield. To calculate the final cost, start with the {8}{W}{W} Flashback cost, then subtract the mana value of your most expensive commander. Note that even if the total cost is reduced, the mana value of the spell remains 5.

Timing and Exiling

Because Visions of Glory is a sorcery, you can only cast it during your main phase when the stack is empty, regardless of whether you cast it from your hand or your graveyard. Once you cast it using Flashback, the card will be exiled as it leaves the stack, no matter if it resolves successfully, is countered, or is removed by another effect.

When to Cast Visions of Glory

This spell is most effective when you already have a established board, as it effectively doubles your creature count. However, the Flashback mechanic makes it a resilient tool for recovering after a board wipe. If your creatures are destroyed, you can use your commander's presence to cast this from the graveyard at a discount and immediately restart your offense.

Interaction examples

Recovering from a Board Wipe

After an opponent plays Austere Command to destroy all creatures, your board is empty. On your next turn, if your commander is in the command zone, you can cast Visions of Glory from your graveyard using its Flashback ability. Even if you control zero creatures, you will still follow the instructions: you create zero tokens, but the spell is successfully cast and then exiled.

Exponential Growth

Suppose you control three Human tokens. You cast Visions of Glory from your hand. Upon resolution, the game counts three creatures, so you create three additional 1/1 Human tokens, bringing your total to six. If you later cast the same Visions of Glory from your graveyard using Flashback while you still have those six tokens, you will create six more, resulting in a total of twelve tokens.

Commander Cost Reduction

If an opponent casts Farewell and chooses to exile all creatures and all graveyards, Visions of Glory is removed from the game and cannot be cast via Flashback. However, if they only exile all creatures, and you have a commander with mana value 6 in your command zone, you can later cast Visions of Glory from your graveyard for only {2}{W}{W} ({10} total minus {6} reduction).

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Visions of Glory

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.

    No other card is named in this ruling.

Related cards and tokens

02

Legal formats

legacyvintagecommanderoathbreakerduel
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