Volrath, the Shapestealer is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature.: Until your next turn, Volrath becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.
How it works : Volrath, the Shapestealer
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Activating Volrath's last ability causes it to lose its first ability until your next turn, so if you activate it before the beginning of combat step, it won't trigger during that turn. Players can cast instant spells and activate abilities (such as the second ability) during the beginning of combat step after that first ability has triggered or resolved but before attackers are chosen in the declare attackers step.
No other card is named in this ruling.
- #2· Wizards of the Coast
If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one of those kinds of counters on it. This may cause the creature to no longer have any counters on it.
No other card is named in this ruling.
- #3· Wizards of the Coast
Volrath copies the printed values of the target creature, plus any copy effects that have been applied to it. It won't copy counters on that creature. It also won't copy any effects that have changed its power, toughness, types, color, or so on. Notably, it won't copy effects that made the target become a creature if it's not normally a creature.
No other card is named in this ruling.
- #4· Wizards of the Coast
If Volrath becomes a copy of a face-down creature, Volrath becomes a 7/5 creature with no color, cost, or creature type. Volrath is still face up.
No other card is named in this ruling.
- #5· Wizards of the Coast
If Volrath copies a creature that's copying something else, it will become whatever the target is copying.
No other card is named in this ruling.
- #6· Wizards of the Coast
If the target creature is a token, Volrath copies the original characteristics of that token as stated by the effect that created the token. Volrath doesn't become a token in this case.
No other card is named in this ruling.
- #7· Wizards of the Coast
If an effect begins to apply to Volrath before it becomes a copy of another creature, that effect will continue to apply.
No other card is named in this ruling.
- #8· Wizards of the Coast
If Volrath copies a creature the same turn Volrath enters the battlefield, you can't attack with it or use any of its
abilities (if it gains any) unless the copied creature has haste.
No other card is named in this ruling.
- #9· Wizards of the Coast
If Volrath becomes a copy of a legendary creature you control, you'll put one of them into your graveyard.
No other card is named in this ruling.
- #10· Wizards of the Coast
If another object becomes a copy of Volrath, it has the ability to become a copy of something else and it's 7/5.
No other card is named in this ruling.
- #11· Wizards of the Coast
If Volrath becomes a copy of a creature whose power and toughness are defined by an ability (usually printed as */* or similar), Volrath doesn't copy the ability that defines its power and toughness. Volrath remains a 7/5 creature.
No other card is named in this ruling.
- #12· Wizards of the Coast
If Volrath copies a creature with an ability that can be activated only once each turn (such as Chainer, Nightmare Adept), you can activate that ability once. If Volrath then becomes a copy of that same creature, you can activate that ability another time, and so on.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Volrath, the Shapestealer + Grim Poppet + Hapatra, Vizier of Poisons
- 1Activate Volrath by paying
, causing it to become a copy of Grim Poppet until your next turn.
- 2Activate Grim Poppet by removing a -1/-1 counter from it, putting a -1/-1 counter on Volrath.
- 3Hapatra triggers, creating a creature token.
- 4Activate Volrath by removing a -1/-1 counter from it, putting a -1/-1 counter on Grim Poppet.
- 5Hapatra triggers, creating a creature token.
- 6Repeat from step 2.
Volrath, the Shapestealer + Grim Poppet + Nest of Scarabs
- 1Activate Volrath by paying
, causing it to become a copy of Grim Poppet until your next turn.
- 2Activate Grim Poppet by removing a -1/-1 counter from it, putting a -1/-1 counter on Volrath.
- 3Nest of Scarabs triggers, creating a creature token.
- 4Activate Volrath by removing a -1/-1 counter from it, putting a -1/-1 counter on Grim Poppet.
- 5Nest of Scarabs triggers, creating a creature token.
- 6Repeat from step 2.
Volrath, the Shapestealer + Grim Poppet + Flourishing Defenses
- 1Activate Volrath by paying
, causing it to become a copy of Grim Poppet until your next turn.
- 2Activate Grim Poppet by removing a -1/-1 counter from it, putting a -1/-1 counter on Volrath.
- 3Flourishing Defenses triggers, creating a creature token.
- 4Activate Volrath by removing a -1/-1 counter from it, putting a -1/-1 counter on Grim Poppet.
- 5Flourishing Defenses triggers, creating a creature token.
- 6Repeat from step 2.
Volrath, the Shapestealer + Viridian Joiner + Gilder Bairn
- 1Activate Volrath by paying
, causing Volrath to become a copy of Viridan Joiner until your next turn.
- 2Activate Volrath by tapping it, adding at least seven
.
- 3Activate Volrath by paying
, causing Volrath to become a copy of Glider Bairn until end of turn.
- 4Activate Volrath by paying
and untapping it, proliferating all the counters on target permanent.
- 5Repeat from step 2.
Volrath, the Shapestealer + Patron of the Orochi
- 1Activate Volrath by paying
, causing Volrath to become a copy of Patron of the Orochi until your next turn.
- 2Put Patron of the Orochi into the graveyard due to the legend rule.
- 3Activate all Forests and mana-producing green creatures you control by tapping them, adding at least
.
- 4Activate Volrath by tapping it, untapping all Forests and green creatures.
- 5Activate Volrath by paying
, causing Volrath to become a copy of itself as Patron of the Orochi until your next turn.
- 6Repeat from step 3.
Volrath, the Shapestealer + Knacksaw Clique + Kami of Whispered Hopes
- 1Activate Volrath by paying
, causing it to become a copy of Kami of Whispered Hopes.
- 2Activate Volrath by tapping it, adding at least seven
.
- 3Activate Volrath by paying
, causing it to become a copy of Knacksaw Clique.
- 4Activate Volrath by paying
and untapping it, exiling the top card of an opponent's library with the ability to play it until end of turn.
- 5Repeat.
Volrath, the Shapestealer + Kami of Whispered Hopes + Sleep-Cursed Faerie
- 1Activate Volrath by paying
, turning Volrath into a 7/5 copy of Kami of Whispered Hopes.
- 2Activate Volrath using Kami of Whispered Hope's ability by tapping it, adding
.
- 3Activate Volrath by paying
, turning it into a copy of Sleep-Cursed Faerie.
- 4Activate Volrath using Sleep-Cursed Faerie's ability by paying
, untapping it.
- 5Repeat.
- 6Once you have infinite
, repeat the combo for mana of any color.
Volrath, the Shapestealer + Marwyn, the Nurturer + Locust Swarm
- 1Activate Volrath by paying
, causing it to become a copy of Marwyn until your next turn.
- 2Activate Volrath by tapping it, adding seven
.
- 3Activate Volrath by paying
, causing it to become a copy of Locust Swarm until your next turn.
- 4Activate Volrath by paying
, untapping it.
- 5Repeat.
Legal formats
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