Wail of the Nim is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Choose one — • Regenerate each creature you control. • Wail of the Nim deals 1 damage to each creature and each player. Entwine(Choose both if you pay the entwine cost.)
Complete guide
Wail of the Nim is a versatile black instant from the Mirrodin era that offers players a choice between protection and destruction. Whether you are looking to save your board from a lethal combat or sweep away small utility creatures, this card provides the flexibility needed to swing the game in your favor.
Dual Modes and Entwine
Wail of the Nim features two distinct modes. The first mode creates a regeneration shield for every creature you control, while the second deals 1 damage to each creature and each player. By paying the Entwine cost of {B} in addition to the casting cost, you can choose both modes, allowing your creatures to survive the very damage the spell deals.
How It Resolves Step by Step
When you cast the spell, you choose your modes. If Entwined, the modes resolve in the order they are printed. First, each creature you control gains a regeneration shield. Next, the spell deals 1 damage to all creatures and players. Any of your creatures that would be destroyed by this damage (or other damage marked on them) will instead have that damage removed and become tapped as the regeneration shield is consumed.
Common Mistakes to Avoid
A common misconception is that regeneration can save a creature from being exiled or sacrificed. Regeneration only replaces destruction from lethal damage or effects that specifically say 'destroy.' Additionally, if a creature's toughness is reduced to 0 or less, regeneration will not prevent it from being put into the graveyard.
Strategic Timing
This card is most effective during the combat phase or in response to damage-based board wipes. Because it is an instant, you can wait until your opponent has committed to their attacks before regenerating your blockers or dealing that final point of damage to a weakened enemy threat.
Interaction examples
If you control several 1/1 creatures and cast Wail of the Nim with Entwine, your creatures first gain regeneration shields. When the second mode deals 1 damage to them, the shields are used, and your creatures remain on the battlefield instead of dying.
If an opponent casts Deadly Rollick targeting your creature, casting Wail of the Nim to regenerate it will not help. Deadly Rollick exiles the creature, and regeneration only replaces destruction effects, not exile effects.
If you cast Deadly Dispute and sacrifice a creature as a cost, that creature is moved directly to the graveyard. Even if you had previously resolved Wail of the Nim's regeneration mode on that creature, it cannot be saved because sacrifice is not a destruction effect.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Wail of the Nim
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with Wail of the Nim
No archived Top 8 deck with this card yet.



Deadly Rollick
Deadly Dispute