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Rules guide · Sorcery

Waiting in the WeedsHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Classic Sixth Edition· April 21, 1999
Carte Magic Waiting in the Weeds

Waiting in the Weeds is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Each player creates a 1/1 green Cat creature token for each untapped Forest they control.

Complete guide

Waiting in the Weeds is a classic green sorcery that rewards players who maintain a healthy ecosystem of untapped lands. By checking your board for specific land types, it allows you to suddenly swarm the battlefield with feline allies. It is a powerful tool for creature-based strategies that can catch an opponent off guard if they have tapped out.

What It Does

When Waiting in the Weeds resolves, it checks every player's board state for untapped lands with the 'Forest' subtype. Each player then creates a number of 1/1 green Cat creature tokens equal to the number of untapped Forests they currently control. Note that this counts any land with the Forest subtype, including non-basic lands, as long as they are untapped at the moment of resolution.

How It Resolves Step by Step

First, you cast the spell by paying one generic and two green mana. Upon resolution, the game counts how many untapped Forests you control and how many untapped Forests each opponent controls. Then, simultaneously, all players create the appropriate number of 1/1 green Cat creature tokens. Because the tokens are created during resolution, you cannot use the mana from those Forests to cast this spell and still have them count toward the token total.

Common Mistakes

A frequent error is tapping all your Forests to pay for the spell's mana cost. Since the spell counts 'untapped' Forests upon resolution, any land you tapped to cast Waiting in the Weeds will not be counted. To maximize the effect, you should use non-Forest mana sources or mana dorks to pay the casting cost. Additionally, remember that this effect is symmetrical; if your opponent also controls untapped Forests, they will receive Cat tokens as well.

When to Play It

This card is best played in a deck with a heavy concentration of Forests, often alongside ways to put extra lands onto the battlefield. It is most effective when you have alternative ways to produce mana, such as artifacts or creatures, allowing your Forests to remain untapped. It also serves as a great recovery tool after a board wipe if you have managed to keep your land base intact.

Interaction examples

Maximizing Feline Production

If you control five Forests and two Llanowar Elves, you can tap the two Elves and one Forest to cast Waiting in the Weeds. Upon resolution, the game sees your four remaining untapped Forests, and you create four 1/1 green Cat creature tokens.

Interaction with Ramp

You cast Cultivate, putting one basic Forest onto the battlefield tapped and one into your hand. On your next turn, you play the Forest from your hand. When you later cast Waiting in the Weeds, both of these Forests will count toward your total Cats as long as they remain untapped.

Non-Forest Lands

You use Farseek to put a Stomping Ground (which has the Forest subtype) onto the battlefield. Even though it is a dual land, Waiting in the Weeds will count it as a Forest. If it is untapped when the sorcery resolves, it contributes one Cat creature token to your total.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Waiting in the Weeds

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

Related cards and tokens

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Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredhtlr
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