We Say Thee Nay! is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.) Counter target spell unless its controller pays. Counter that spell unless its controller pays
instead if this spell was cast using teamwork.
Complete guide
We Say Thee Nay! is a flexible blue Arcane instant that punishes opponents who tap out for their spells. By utilizing the Teamwork mechanic, you can significantly increase the tax your opponent must pay, making it much harder for them to resolve their threats. This card is a versatile tool for control and tempo decks alike.
What It Does
We Say Thee Nay! is a 'taxing' counterspell. At its base level, it forces an opponent to pay an additional {2} or have their spell countered. However, if you choose to pay the optional Teamwork 2 cost by tapping creatures you control with total power 2 or more, the tax increases to {4}. This makes the spell much more difficult to pay for, especially in the mid-to-late game.
How It Resolves Step by Step
First, you cast the spell and choose whether to use Teamwork. If you do, you tap creatures with total power 2 or more as part of the casting cost. Once the spell resolves, the game checks if Teamwork was used. If it was, the opponent is prompted to pay {4}. If Teamwork was not used, they are prompted to pay {2}. If they cannot or choose not to pay the required amount, their spell is countered and moved to the graveyard.
Common Mistakes
One common mistake is trying to tap creatures for Teamwork after the spell has already been cast; the tapping must happen as you are casting the spell. Additionally, remember that Teamwork 2 requires power, not a specific number of creatures. You can tap one creature with 2 power or two creatures with 1 power each to satisfy the requirement.
When to Play It
This card is most effective when your opponent is low on mana or has just cast a high-cost spell. Because it is an Arcane spell, it also has potential synergies with other 'Splice onto Arcane' effects. Use the Teamwork cost when you have a board presence but need to ensure a crucial enemy spell does not resolve.
Interaction examples
If your opponent casts a spell with only two lands untapped, you can cast We Say Thee Nay! without Teamwork. They will likely be unable to pay the {2} tax, and their spell will be countered for a total cost of only {1}{U}.
If your opponent has four lands untapped and casts a powerful creature, you can cast We Say Thee Nay! and tap two 1/1 creature tokens for the Teamwork 2 cost. Now the opponent must pay {4} instead of {2}. Since they only have four mana total (which they likely used to cast their spell), they will be unable to pay the tax.
Unlike Counterspell, which always works but costs {U}{U}, We Say Thee Nay! costs {1}{U} and can be easier to cast in multi-color decks. While An Offer You Can't Refuse is cheaper at {U}, it gives the opponent Treasures; We Say Thee Nay! allows you to use your creatures (Teamwork) to prevent the opponent from resolving their spell without giving them resources back.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : We Say Thee Nay!
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Legal formats
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Meta decks with We Say Thee Nay!
No archived Top 8 deck with this card yet.



Counterspell
An Offer You Can't Refuse