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Rules guide · Enchantment

We Ride at DawnHow it works & interactions with other cards

By the ManaCount desk· 6 min read· Outlaws of Thunder Junction Commander· April 19, 2024
Carte Magic We Ride at Dawn

We Ride at Dawn is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.) Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

How it works : We Ride at Dawn

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    You can tap any untapped creature you control to convoke a spell, even one you haven’t controlled continuously since the beginning of your most recent turn.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn’t change a spell’s mana cost or mana value.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    If you control another player’s commander, you won’t create a Mercenary when you attack with that creature. However, if another player controls your commander, you’ll create a Mercenary when it attacks.

    Card named in this ruling

  5. #5· Wizards of the Coast

    If you have two commanders and they’re both declared as attackers, We Ride at Dawn’s last ability will trigger twice.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

We Ride at Dawn
+Arachne, Psionic Weaver
+Spider-Man, Web-Slinger
#1

We Ride at Dawn + Arachne, Psionic Weaver + Spider-Man, Web-Slinger

Infinite creature ETBInfinite creature LTBInfinite storm count
  1. 1Cast Arachne for its web-slinging cost, tapping Spider-Man to convoke the spell through We Ride at Dawn and then returning Spider-Man from the battlefield to your hand.
  2. 2Cast Spider-Man for its web-slinging cost, tapping Arachne to convoke the spell through We Ride at Dawn and then returning Arachne from the battlefield to your hand.
  3. 3Repeat.
Breath of Fury
+We Ride at Dawn
+Rising of the Day
#2

Breath of Fury + We Ride at Dawn + Rising of the Day

Infinite combat damageInfinite combat phasesInfinite death triggersInfinite creature ETB
  1. 1Declare your commander and the creature with Breath of Fury attached as attackers.
  2. 2We Ride at Dawn's second ability triggers, creating a 1/1 Mercenary creature token.
  3. 3Deal combat damage using the creature that has Breath of Fury attached.
  4. 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Mercenary token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  5. 5Repeat each combat phase.
Breath of Fury
+We Ride at Dawn
+Hammer of Purphoros
#3

Breath of Fury + We Ride at Dawn + Hammer of Purphoros

Infinite combat damageInfinite combat phasesInfinite death triggersInfinite creature ETB
  1. 1Declare your commander and the creature with Breath of Fury attached as attackers.
  2. 2We Ride at Dawn's second ability triggers, creating a 1/1 Mercenary creature token.
  3. 3Deal combat damage using the creature that has Breath of Fury attached.
  4. 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Mercenary token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  5. 5Repeat each combat phase.
Breath of Fury
+We Ride at Dawn
+The Fire Crystal
#4

Breath of Fury + We Ride at Dawn + The Fire Crystal

Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
  1. 1Declare your commander and the creature with Breath of Fury attached as attackers.
  2. 2We Ride at Dawn's second ability triggers, creating a 1/1 Mercenary creature token.
  3. 3Deal combat damage using the creature that has Breath of Fury attached.
  4. 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Mercenary token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  5. 5Repeat each combat phase.
Breath of Fury
+We Ride at Dawn
+Roar of Resistance
#5

Breath of Fury + We Ride at Dawn + Roar of Resistance

Infinite creature ETBInfinite creature LTBInfinite combat damageInfinite combat phases
  1. 1Declare your commander and the creature with Breath of Fury attached as attackers.
  2. 2We Ride at Dawn's second ability triggers, creating a 1/1 Mercenary creature token.
  3. 3Deal combat damage using the creature that has Breath of Fury attached.
  4. 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Mercenary token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  5. 5Repeat each combat phase.
Breath of Fury
+We Ride at Dawn
+Mass Hysteria
#6

Breath of Fury + We Ride at Dawn + Mass Hysteria

Infinite combat damageInfinite combat phasesInfinite death triggersInfinite creature ETB
  1. 1Declare your commander and the creature with Breath of Fury attached as attackers.
  2. 2We Ride at Dawn's second ability triggers, creating a 1/1 Mercenary creature token.
  3. 3Deal combat damage using the creature that has Breath of Fury attached.
  4. 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Mercenary token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  5. 5Repeat each combat phase.
We Ride at Dawn
+Acererak the Archlich
+Intruder Alarm
#7

We Ride at Dawn + Acererak the Archlich + Intruder Alarm

Infinite card drawInfinite draw triggersNear-infinite colored manaNear-infinite +1/+1 counters on creatures you control
  1. 1Cast Acererak the Archlich by tapping three creatures you control, one of which must be black.
  2. 2When Acererak the Archlich enters the battlefield, its first ability and Intruder Alarm trigger.
  3. 3Resolve the Acererak the Archlich trigger, returning it to your hand from the battlefield and causing you to venture into Lost Mine of Phandelver.
  4. 4Resolve the Intruder Alarm trigger, untapping all creatures.
  5. 5Repeat.
Breath of Fury
+We Ride at Dawn
+Fervor
#8

Breath of Fury + We Ride at Dawn + Fervor

Infinite combat damageInfinite combat phasesInfinite death triggersInfinite creature ETB
  1. 1Declare your commander and the creature with Breath of Fury attached as attackers.
  2. 2We Ride at Dawn's second ability triggers, creating a 1/1 Mercenary creature token.
  3. 3Deal combat damage using the creature that has Breath of Fury attached.
  4. 4Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Mercenary token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  5. 5Repeat each combat phase.

Related cards and tokens

03

Legal formats

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