Wharf Infiltrator is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Skulk (This creature can't be blocked by creatures with greater power.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card. Whenever you discard a creature card, you may pay. If you do, create a 3/2 colorless Eldrazi Horror creature token.
Complete guide
Wharf Infiltrator is a versatile blue creature that combines evasive pressure with powerful card filtration and token generation. It serves as both a source of card advantage and a way to turn discarded resources into a formidable board presence.
Understanding Skulk and Saboteur Effects
The first thing to note is Skulk, which prevents Wharf Infiltrator from being blocked by creatures with a power of 2 or higher. When it successfully connects with a player's life total, you trigger a 'looting' effect, allowing you to draw a card and then discard a card.
The Eldrazi Emergence
The final ability is the most impactful: whenever you discard a creature card for any reason, you may pay {2}. If you do, you create a 3/2 colorless Eldrazi Horror token. This works whether you discarded because of the Infiltrator's own combat trigger, a different spell, or even because you had too many cards in hand at the end of your turn.
Resolution and Timing
When you discard a creature, the ability goes on the stack. You decide whether to pay the {2} only as the ability resolves. According to official rulings, you cannot pay {2} multiple times for a single discard to get multiple tokens; it is a one-time payment per trigger.
When to Deploy
Play Wharf Infiltrator early to take advantage of empty boards or opponents who only have high-power blockers. It is especially effective in decks that use discarding as a mechanic, turning every lost creature card into a 3/2 threat.
Interaction examples
Wharf Infiltrator deals damage to your opponent. You draw a card, then choose to discard Ornithopter of Paradise. This triggers Wharf Infiltrator's second ability. You pay {2} and create a 3/2 Eldrazi Horror token.
If you discard Foundry Inspector to any effect while Wharf Infiltrator is on the battlefield, you may pay {2}. A 3/2 Eldrazi Horror token enters the battlefield. Note that the Eldrazi Horror token does not have Skulk like the Infiltrator does.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Wharf Infiltrator
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Wharf Infiltrator's last ability triggers anytime you discard a creature card, not just when you discard a card because of Wharf Infiltrator's other triggered ability.
No other card is named in this ruling.
- #2· Wizards of the Coast
While resolving Wharf Infiltrator's last ability, you can't pay
multiple times to get multiple Eldrazi Horror tokens.
Card named in this ruling
Related cards and tokens
Legal formats
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Meta decks with Wharf Infiltrator
No archived Top 8 deck with this card yet.



Ornithopter of Paradise
Foundry Inspector
Eldrazi Horror