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Rules guide · Instant

Wind ShearHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Visions· February 3, 1997
Carte Magic Wind Shear

Wind Shear is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Attacking creatures with flying get -2/-2 and lose flying until end of turn.

Complete guide

Wind Shear is a specialized green instant designed to punish aggressive aerial strategies. It serves as both a combat trick and a removal spell against decks relying on flyers to bypass your defenses.

What It Does

Wind Shear affects all attacking creatures that currently have flying. It applies two specific effects: those creatures get -2/-2 and they lose the flying keyword until the end of the turn. This can lead to small flyers being destroyed outright due to having zero or less toughness, or larger flyers being grounded and weakened.

How It Resolves Step by Step

First, the spell checks for all creatures currently declared as attackers that possess the flying ability. Second, it applies a continuous effect that reduces their power and toughness by 2. Finally, it removes the flying keyword from those specific creatures. These effects are locked in at the moment of resolution; creatures that gain flying or start attacking later in the turn are not affected.

Common Mistakes

A frequent error is assuming this affects your own flyers or your opponent's blockers. Wind Shear only targets creatures that are currently attacking. Additionally, the -2/-2 effect is not permanent; like the loss of flying, it expires during the cleanup step at the end of the turn.

When to Play It

The ideal timing is during the Declare Attackers step after your opponent has committed their forces. By casting it then, you can potentially clear the board of small tokens or set up favorable blocks now that the survivors no longer have evasion.

Interaction examples

Managing the Battlefield

If you use Beast Within to destroy an opponent's permanent, they receive a 3/3 Beast token. If they later give that token flying and attack with it, Wind Shear will reduce it to a 1/1 and remove its flying, making it much easier to block or ignore.

Survival Against Evasion

If your opponent attacks with a fleet of flyers, you can cast Wind Shear to weaken them. If you also control creatures, you might cast Heroic Intervention afterward to ensure your blockers survive the ensuing combat while the opponent's now-grounded attackers are significantly debuffed.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Wind Shear

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    The -2/-2 and loss of Flying both last until end of turn. The -2/-2 is not permanent.

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredhtlr
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