Wind Zendikon is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand.
How it works : Wind Zendikon
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
The enchanted permanent will be both a land and a creature and can be affected by anything that affects either a land or a creature.
No other card is named in this ruling.
- #2· Wizards of the Coast
When a land becomes a creature, that doesn't count as having a creature enter. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters won't trigger.
No other card is named in this ruling.
- #3· Wizards of the Coast
An attacking or blocking creature that stops being a creature is removed from combat. This can happen if a Zendikon enchanting an attacking or blocking creature leaves the battlefield, for example. The permanent that was removed from combat neither deals nor is dealt combat damage. Any attacking creature that the land creature was blocking remains blocked, however.
No other card is named in this ruling.
- #4· Wizards of the Coast
An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature, this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness, such as the effects of Disfigure or Glorious Anthem, will continue to apply, no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
No other card is named in this ruling.
- #5· Wizards of the Coast
If a Zendikon and the land it's enchanting are destroyed at the same time (due to Akroma's Vengeance, for example), the Zendikon's last ability will still trigger.
No other card is named in this ruling.
- #6· Wizards of the Coast
If a Zendikon's last ability triggers, but the land card it refers to leaves the graveyard before it resolves, it will resolve but do nothing.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Thawing Glaciers + Retreat to Coralhelm + Amulet of Vigor + Wind Zendikon
- 1Activate Thawing Glaciers by paying
and tapping it, searching your library for a basic land card and putting it onto the battlefield tapped.
- 2The land enters the battlefield, triggering Retreat to Coralhelm and Amulet of Vigor.
- 3Resolve the Retreat to Coralhelm trigger, untapping Thawing Glaciers.
- 4Resolve the Amulet of Vigor trigger, untapping the basic land.
- 5Activate the basic land by tapping it, adding
.
- 6Repeat.
Nykthos, Shrine to Nyx + Pemmin's Aura + Wind Zendikon
- 1Activate Nykthos' second ability by paying
and tapping it, adding at least
.
- 2Activate Pemmin's Aura's first ability by paying
, untapping Nykthos.
- 3Repeat.
Nykthos, Shrine to Nyx + Freed from the Real + Wind Zendikon
- 1Activate Nykthos' second ability by paying
and tapping it, adding at least
.
- 2Activate Freed from the Real's second ability by paying
, untapping Nykthos.
- 3Repeat.
Archelos, Lagoon Mystic + Thawing Glaciers + Retreat to Coralhelm + Wind Zendikon
- 1Activate Thawing Glaciers by paying
and tapping it, searching your library for a basic land card and putting it onto the battlefield untapped due to Archelos.
- 2The land enters the battlefield, triggering Retreat to Coralhelm, untapping Thawing Glaciers.
- 3Activate the basic land by tapping it, adding
.
- 4Repeat.
Thawing Glaciers + Retreat to Coralhelm + Lotus Cobra + Wind Zendikon
- 1Activate Thawing Glaciers by paying
and tapping it, searching your library for a basic land card and putting it onto the battlefield tapped.
- 2The land enters the battlefield, triggering Lotus Cobra and Retreat to Coralhelm.
- 3Resolve the Lotus Cobra trigger, adding
.
- 4Resolve the Retreat to Coralhelm trigger, untapping Thawing Glaciers.
- 5Repeat.
Thawing Glaciers + Retreat to Coralhelm + Tireless Provisioner + Wind Zendikon
- 1Activate Thawing Glaciers by paying
and tapping it, searching your library for a basic land card and putting it onto the battlefield tapped.
- 2The land enters the battlefield, triggering Tireless Provisioner and Retreat to Coralhelm.
- 3Resolve the Tireless Provisioner trigger, creating a Treasure token.
- 4Resolve the Retreat to Coralhelm trigger, untapping Thawing Glaciers.
- 5Activate the Treasure token by tapping and sacrificing it, adding
.
- 6Repeat.
Thawing Glaciers + Retreat to Coralhelm + Nissa, Resurgent Animist + Wind Zendikon
- 1Activate Thawing Glaciers by paying
and tapping it, searching your library for a basic land card and putting it onto the battlefield tapped.
- 2The land enters the battlefield, triggering Nissa and Retreat to Coralhelm.
- 3Resolve the Nissa trigger, adding
.
- 4Resolve the Retreat to Coralhelm trigger, untapping Thawing Glaciers.
- 5Repeat.
Legal formats
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Meta decks with Wind Zendikon
No archived Top 8 deck with this card yet.














