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Rules guide · Legendary Creature

Wolverine, Claws OutHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Marvel Super Heroes Commander· June 26, 2026
Carte Magic Wolverine, Claws Out

Wolverine, Claws Out is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

You may have Wolverine assign his combat damage as though he weren't blocked. Whenever a Mutant you control attacks, double its power until end of turn.

Complete guide

Wolverine, Claws Out is a powerhouse on the battlefield, embodying the ferocity of a Mutant Berserker Hero. This legendary creature ensures that your Mutants grow exponentially in combat and that his own damage always finds its mark. Whether you are facing a wall of blockers or trying to close out a game quickly, Wolverine is a relentless offensive threat.

Unblockable Aggression

Wolverine, Claws Out possesses a rare ability that allows him to assign combat damage as though he weren't blocked. This means that even if your opponent places a creature in front of him, you can choose to ignore that blocker during the damage step and deal his full power directly to the defending player or planeswalker. Unlike 'unblockable' abilities, he still counts as being blocked for effects that care about such states, but the damage bypasses the creature entirely.

Mutant Synergy and Doubling Power

Whenever a Mutant you control attacks—including Wolverine himself—that creature's power is doubled until the end of the turn. This is a triggered ability that goes on the stack during the Declare Attackers step. If you attack with multiple Mutants, each one triggers separately, causing their current power to double. Because this happens when they are declared as attackers, the bonus is applied before blockers are even declared, putting immense pressure on your opponent's life total.

Resolving the Trigger Step-by-Step

First, you move to the combat phase and declare Wolverine, Claws Out as an attacker. This immediately puts his power-doubling trigger on the stack. Once that trigger resolves, his power becomes 8 (doubled from 4). Next, the opponent may declare blockers. Even if they block with a 10/10 creature, you can choose to apply his first ability during the combat damage step, assigning all 8 damage directly to the opponent's face instead of the creature blocking him.

Strategic Timing

The best time to utilize Wolverine is when you have established a board of Mutant creatures or when the opponent relies on small utility creatures to stall the ground. Since his damage assignment ability is optional, you can still choose to deal damage to a blocker if you specifically need to remove a problematic creature from the board. However, his power doubling makes him a primary target for removal, so protecting him during the declare attackers step is vital.

Interaction examples

Direct Damage Through Defense

You attack with Wolverine, Claws Out, and his power doubles to 8. Your opponent blocks with Solemn Simulacrum, hoping to trade or draw a card. You choose to assign Wolverine's combat damage as though he weren't blocked. The opponent takes 8 damage directly, while Solemn Simulacrum remains on the battlefield because it was not dealt any damage.

Recovering and Attacking

If Wolverine is destroyed, you can play Eternal Witness to return him from your graveyard to your hand. Once re-cast, Wolverine can attack again on the following turn. When he attacks, his trigger resolves, doubling his 4 power to 8, allowing you to bypass any new blockers the opponent has played.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Wolverine, Claws Out

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

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Legal formats

historictimelessgladiatorlegacyvintagecommanderoathbreakerbrawlcompetitivebrawlduel
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