← MTG Rules

Rules guide · Creature

WonderHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Tarkir: Dragonstorm Commander· April 11, 2025
Carte Magic Wonder

Wonder is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.

Complete guide

Wonder is a classic Incarnation that provides a powerful static benefit from the graveyard, giving your entire army the ability to soar over blockers. Unlike most creatures, its true potential is unlocked once it leaves the battlefield, provided you maintain a specific land type. It is a staple for blue decks looking to turn a ground-based stalemate into an aerial victory.

What it Does

While on the battlefield, Wonder is a simple 2/2 creature with flying. However, its primary function is its graveyard ability: as long as Wonder is in your graveyard and you control at least one Island, every creature you control gains flying. This effect is continuous and does not use the stack once the conditions are met.

How it Resolves Step by Step

First, Wonder must be in your graveyard. This can happen through combat, sacrifice, or discarding it directly. Second, the game checks if you control a permanent with the land subtype 'Island' (this includes basic Islands and non-basic lands with the Island type). If both conditions are true, a continuous effect applies to all creatures you control, granting them the flying keyword immediately. If Wonder leaves the graveyard or you lose your last Island, the effect vanishes instantly.

Common Mistakes

A frequent error is forgetting that Wonder only works while in the graveyard; if it is on the battlefield, it only gives itself flying. Additionally, players sometimes forget the Island requirement. You must control at least one Island for the graveyard ability to function. Note that this is a static ability, not a triggered one, so it cannot be responded to or 'stifled' once Wonder is in the bin.

When to Play It

Wonder is best utilized in decks that can reliably put cards into the graveyard, such as those featuring self-mill or discard outlets. It is often more beneficial to discard Wonder to an effect than to cast it for four mana, as the global flying buff is usually more impactful than a single 2/2 flyer.

Interaction examples

Securing the Island

If Wonder is already in your graveyard but you do not control an Island, your creatures do not have flying. You can cast Solemn Simulacrum and use its enters-the-battlefield ability to search your library for a basic Island. As soon as that Island enters the battlefield, Wonder's ability activeates, and both Solemn Simulacrum and any other creatures you control immediately gain flying.

Static vs Triggered Abilities

You have Wonder in your graveyard and control an Island. You cast Roaming Throne, choosing 'Incarnation' as the creature type. Although Roaming Throne doubles triggered abilities of the chosen type, Wonder's graveyard ability is a static ability, not a triggered one (it doesn't use 'when', 'whenever', or 'at'). Therefore, Roaming Throne does not interact with Wonder's ability, though the Throne itself will still gain flying from Wonder.

Aerial Coordination

With Wonder in the graveyard and an Island on the battlefield, Wonder Man, Hollywood Hero gains flying from Wonder's effect. Even though Wonder Man already has flying naturally, the redundant keyword doesn't hurt. This ensures that even if Wonder Man's own abilities are somehow lost, he remains airborne as long as Wonder remains in the graveyard and you keep your Island.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Wonder

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Interactions with other cards

These cards' text mentions Wonder.

03

Legal formats

historictimelessgladiatormodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduelpremodernpredh
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Wonder

No archived Top 8 deck with this card yet.

Explore the meta
Official source