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Rules guide · Artifact

Wondrous CrucibleHow it works & interactions with other cards

By the ManaCount desk· 2 min read· The Brothers' War Commander· November 18, 2022
Carte Magic Wondrous Crucible

Wondrous Crucible is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

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Official card text

Permanents you control have ward {2}. At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)

Complete guide

Wondrous Crucible is a powerful seven-mana artifact that turns your graveyard into a source of free spells while shielding your board. By granting all your permanents ward 2, it ensures that your opponents must pay a premium to touch your assets. This card is a powerhouse in artifact or reanimator strategies that want to generate value every single turn.

Dual Protection and Production

Wondrous Crucible has two main functions: defense and automation. First, it grants every permanent you control—including itself—ward 2. This means any time an opponent targets one of your permanents with a spell or ability, they must pay an additional 2 mana or that effect is countered. Second, at your end step, it mills two cards and exiles a random nonland card from your graveyard to let you cast a copy of it for free.

The End Step Sequence

When your end step begins, the Crucible's ability triggers. First, you put the top two cards of your library into your graveyard. Next, you look at all nonland cards in your graveyard and choose one at random to exile. You then create a copy of that exiled card in the exile zone. You may choose to cast that copy immediately without paying its mana cost. If the copy is a permanent spell, it will enter the battlefield as a token.

Important Casting Rules

When casting a copy 'without paying its mana cost', you cannot choose to pay alternative costs. However, you must pay mandatory additional costs, and you may choose to pay optional additional costs like Kicker. If the spell has {X} in its cost, X must be zero. If you choose not to cast the copy, or if you cannot due to lack of legal targets, the copy simply ceases to exist, but the original card remains in exile.

When to Deploy the Crucible

Because this artifact costs seven mana, it is best utilized in decks that can ramp quickly or protect themselves until the late game. Once it is on the field, it provides inevitable value. Since the exile effect is random, you should try to manage your graveyard by using other effects to remove low-impact cards, ensuring the Crucible hits high-value targets every turn.

Interaction examples

Guaranteed Free Spells

If you control both Wondrous Crucible and Chimil, the Inner Sun, your end step becomes incredibly productive. Both cards have triggers that occur at the beginning of your end step. You can choose the order: perhaps you use the Crucible first to mill cards, then resolve Chimil's Discover 5. Additionally, Chimil ensures that the free spell you cast from the Crucible's copy cannot be countered by your opponent's spells or abilities.

Generating Token Creatures

If Wondrous Crucible exiles Meteor Golem from your graveyard, you can cast a copy of it. Since the copy is a permanent spell, it enters the battlefield as a token copy of Meteor Golem. Its 'enters' ability will trigger, allowing you to destroy a nonland permanent an opponent controls. Because of the Crucible, this token will also have ward 2 while it is on the battlefield.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Wondrous Crucible

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If you don’t cast the copy (perhaps because there are no legal targets available or you don’t want to), the copy will cease to exist.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If you cast a spell “without paying its mana cost,” you can’t pay any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If the copy has {X} in its mana cost, you must choose 0 as the value of X.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    The card remains exiled no matter what happens to the copy.

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerduel
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