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Rules guide · Artifact Creature

Woodcaller AutomatonHow it works & interactions with other cards

By the ManaCount desk· 6 min read· The Brothers' War· November 18, 2022
Carte Magic Woodcaller Automaton

Woodcaller Automaton is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Prototype {2}{G}{G} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When this creature enters, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to this creature's power and toughness. It's still a land.

How it works : Woodcaller Automaton

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Use Woodcaller Automaton's power and toughness at the time its triggered ability resolves to determine the base power and toughness of the Treefolk creature land. If Woodcaller Automaton is no longer on the battlefield, use the power and toughness it had the last time it was on the battlefield.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    A prototype card is a colorless card in every zone except the stack or the battlefield, as well as while on the stack or the battlefield if not cast as a prototyped spell. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Blitz Automaton is a colorless creature card with mana value 7. It can't be the target of Recommission, a spell that targets an artifact or creature card with mana value 3 or less in your graveyard.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    When cast as a prototyped spell, that spell has the mana cost, power, and toughness characteristics shown in its colored, secondary text box rather than the normal values of those characteristics. Its color and mana value are determined by that mana cost. The permanent that spell becomes as it resolves has the same characteristics. If the spell leaves the stack in any other way, or the permanent it becomes leaves the battlefield, it immediately resumes using its normal characteristics.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Regardless of how it was cast, a prototype card always has the same name, abilities, types, and so on. Only the mana cost, mana value, color, power, and toughness change depending on whether the card was cast as a prototyped spell.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    The prototype ability functions in any zone that the spell could be cast from. For example, if an effect allows you to cast artifact spells from your graveyard, you could cast a prototyped Blitz Automaton from your graveyard.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    Casting a prototyped spell isn't the same as casting it for an alternative cost, and an alternative cost may be applied to a spell cast this way. For example, if an effect allows you to cast an artifact card without paying its mana cost, you could either cast Blitz Automaton normally, or as a prototyped spell.

    No other card is named in this ruling.

  7. #7· Wizards of the Coast

    When casting a prototyped spell, use only its prototype characteristics to determine whether it's legal to cast it. For example, if Blitz Automaton is exiled with the last ability of Chandra, Dressed to Kill, you would be able to cast it for {2}{R} (because it's a red spell), even though you wouldn't be able to cast it as a colorless spell for its normal cost.

    No other card is named in this ruling.

  8. #8· Wizards of the Coast

    If an effect copies a prototyped spell, that copy (as well as the token it becomes on the battlefield) will have the same characteristics as the prototyped spell. Similarly, if an effect creates a token that's a copy of a prototyped permanent or causes another permanent to become a copy of it, the copy would have the same characteristics as the prototyped permanent.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Woodcaller Automaton
+Temur Sabertooth
+Nykthos, Shrine to Nyx
#1

Woodcaller Automaton + Temur Sabertooth + Nykthos, Shrine to Nyx

Infinite creature ETBInfinite creature LTBInfinite blinking of some creaturesInfinite mana lands you control can produce
  1. 1Activate Nykthos, Shrine to Nyx by paying {2} and tapping it, adding at least eight {G}.
  2. 2Cast Woodcaller Automaton for its prototype cost by paying {2}{G}{G}.
  3. 3When Woodcaller Automaton enters, it triggers, causing Nykthos, Shrine to Nyx to become a creature and untapping it.
  4. 4Activate Temur Sabertooth by paying {1}{G}, returning Woodcaller Automaton from the battlefield to your hand.
  5. 5Repeat.
Woodcaller Automaton
+Temur Sabertooth
+Ashaya, Soul of the Wild
+Priest of Titania
#2

Woodcaller Automaton + Temur Sabertooth + Ashaya, Soul of the Wild + Priest of Titania

Infinite creature ETBInfinite creature LTBInfinite blinking of some creaturesInfinite mana lands you control can produce
  1. 1Activate Priest of Titania by tapping it, adding at least six {G}.
  2. 2Cast Woodcaller Automaton for its prototype cost by paying {2}{G}{G}.
  3. 3When Woodcaller Automaton enters, it triggers, untapping Priest of Titania
  4. 4Activate Temur Sabertooth by paying {1}{G}, returning Woodcaller Automaton from the battlefield to your hand.
  5. 5Repeat.
Woodcaller Automaton
+Temur Sabertooth
+Ashaya, Soul of the Wild
+Circle of Dreams Druid
#3

Woodcaller Automaton + Temur Sabertooth + Ashaya, Soul of the Wild + Circle of Dreams Druid

Infinite creature ETBInfinite creature LTBInfinite blinking of some creaturesInfinite mana lands you control can produce
  1. 1Activate Circle of Dreams Druid by tapping it, adding at least six {G}.
  2. 2Cast Woodcaller Automaton for its prototype cost by paying {2}{G}{G}.
  3. 3When Woodcaller Automaton enters, it triggers, untapping Circle of Dreams Druid
  4. 4Activate Temur Sabertooth by paying {1}{G}, returning Woodcaller Automaton from the battlefield to your hand.
  5. 5Repeat.
Woodcaller Automaton
+Temur Sabertooth
+Ashaya, Soul of the Wild
+Karametra's Acolyte
#4

Woodcaller Automaton + Temur Sabertooth + Ashaya, Soul of the Wild + Karametra's Acolyte

Infinite creature ETBInfinite creature LTBInfinite blinking of some creaturesInfinite mana lands you control can produce
  1. 1Activate Karametra's Acolyte by tapping it, adding at least {G}{G}{G}{G}{G}.
  2. 2Cast Woodcaller Automaton for its prototype cost by paying {2}{G}{G}.
  3. 3When Woodcaller Automaton enters, it triggers, untapping Karametra's Acolyte
  4. 4Activate Karametra's Acolyte by tapping it, adding at least seven {G}.
  5. 5Activate Temur Sabertooth by paying {1}{G}, returning Woodcaller Automaton from the battlefield to your hand.
  6. 6Repeat from step 2.
Woodcaller Automaton
+Temur Sabertooth
+Gaea's Cradle
#5

Woodcaller Automaton + Temur Sabertooth + Gaea's Cradle

Infinite creature ETBInfinite creature LTBInfinite blinking of some creaturesInfinite green mana
  1. 1Activate Gaea's Cradle by tapping it, adding at least six {G}.
  2. 2Cast Woodcaller Automaton for its prototype cost by paying {2}{G}{G}.
  3. 3When Woodcaller Automaton enters, it triggers, causing Gaea's Cradle to become a creature and untapping it.
  4. 4Activate Temur Sabertooth by paying {1}{G}, returning Woodcaller Automaton from the battlefield to your hand.
  5. 5Repeat.
Woodcaller Automaton
+Temur Sabertooth
+Ashaya, Soul of the Wild
+Elvish Archdruid
#6

Woodcaller Automaton + Temur Sabertooth + Ashaya, Soul of the Wild + Elvish Archdruid

Infinite creature ETBInfinite creature LTBInfinite blinking of some creaturesInfinite mana lands you control can produce
  1. 1Activate Elvish Archdruid by tapping it, adding at least six {G}.
  2. 2Cast Woodcaller Automaton for its prototype cost by paying {2}{G}{G}.
  3. 3When Woodcaller Automaton enters, it triggers, untapping Elvish Archdruid
  4. 4Activate Temur Sabertooth by paying {1}{G}, returning Woodcaller Automaton from the battlefield to your hand.
  5. 5Repeat.
Woodcaller Automaton
+Temur Sabertooth
+Ashaya, Soul of the Wild
+Selvala, Heart of the Wilds
#7

Woodcaller Automaton + Temur Sabertooth + Ashaya, Soul of the Wild + Selvala, Heart of the Wilds

Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite mana nontoken creatures you control can produce
  1. 1Activate Selvala by paying {G} and tapping it, adding at least seven {G}.
  2. 2Cast Woodcaller Automaton for its prototype cost by paying {2}{G}{G}.
  3. 3When Woodcaller Automaton enters, it triggers, untapping Selvala
  4. 4Activate Temur Sabertooth by paying {1}{G}, returning Woodcaller Automaton from the battlefield to your hand.
  5. 5Repeat.
Woodcaller Automaton
+Temur Sabertooth
+Evendo, Waking Haven
#8

Woodcaller Automaton + Temur Sabertooth + Evendo, Waking Haven

Infinite creature ETBInfinite creature LTBInfinite blinking of some creaturesInfinite green mana
  1. 1Activate Evendo, Waking Haven by paying {G} and tapping it, adding at least seven {G}.
  2. 2Cast Woodcaller Automaton for its prototype cost by paying {2}{G}{G}.
  3. 3When Woodcaller Automaton enters, it triggers, causing Evendo, Waking Haven to become a creature and untapping it.
  4. 4Activate Temur Sabertooth by paying {1}{G}, returning Woodcaller Automaton from the battlefield to your hand.
  5. 5Repeat.
03

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawlduel
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Official source