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Rules guide · Enchantment

Words of WarHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Onslaught· October 7, 2002
Carte Magic Words of War

Words of War is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

{1}: The next time you would draw a card this turn, this enchantment deals 2 damage to any target instead.

Complete guide

Words of War is a powerful Red enchantment that allows you to weaponize your card draw into direct damage. By investing mana, you can bypass the luck of the draw to guarantee pressure on your opponents or their creatures.

Understanding the Replacement Effect

Words of War uses a replacement effect, signaled by the word 'instead'. Unlike a triggered ability, this does not go on the stack when you draw; rather, you pay the cost ahead of time to create a 'shield' that modifies your next draw event. If you activate this ability multiple times, each activation creates a separate replacement effect that will apply to subsequent draws during the current turn.

Resolving the Ability Step-by-Step

First, you must pay one colorless mana to activate the ability. This sets up a lingering effect. The next time an effect or your draw step would cause you to draw a card, you choose a target for the 2 damage. The card draw is then skipped entirely, and Words of War deals the damage. If you have activated the ability multiple times and are drawing multiple cards (such as with a draw spell), you apply one 'Words' effect per card draw.

Common Mistakes

A frequent error is trying to activate the ability after you have already started drawing a card. Because you cannot react in the middle of a spell's resolution, you must anticipate your draws and pay the mana beforehand. Additionally, remember that if you have no cards left in your library, Words of War can actually save you: since you are replacing the draw with damage, you won't lose the game for being unable to draw a card.

Interaction examples

The Breach Burn Loop

If you have a card that draws cards in your graveyard, Underworld Breach allows you to cast it repeatedly using Escape. By using Words of War to replace those draws with 2 damage each time, you can effectively turn your graveyard into a source of lethal damage to any target without ever needing to worry about drawing through your entire deck.

Aggressive Incremental Damage

With both enchantments on the field, you can control the board state during your turn. While Impact Tremors deals 1 damage to each opponent whenever a creature enters, you can use your mana to activate Words of War before your draw step. This ensures that even if you don't draw a creature to trigger Impact Tremors, you are still dealing a guaranteed 2 damage to a specific threat or opponent instead of taking your normal draw.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Words of War

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If multiple Words have been used prior to drawing a card, then you can choose which one to apply (and use up) each time you draw a card.

    No other card is named in this ruling.

02

Popular combos

Real combos played by the community, sorted by popularity.

Niv-Mizzet, Visionary
+Words of War
+Mind Over Matter
#1

Niv-Mizzet, Visionary + Words of War + Mind Over Matter

Near-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite looting
  1. 1Activate Words of War by paying {1}, replacing the next card you draw.
  2. 2Attempt to draw a card, with the draw being replaced by Words of War dealing 2 damage to an opponent.
  3. 3Niv-Mizzet triggers.
  4. 4Holding priority, activate a mana-producing permanent by tapping it, adding at least {1}.
  5. 5Activate Words of War by paying {1}, replacing the next card you draw.
  6. 6Resolve the Niv-Mizzet ability, replacing the first card draw with Words of War dealing 2 damage to an opponent, and causing you to draw a card.
  7. 7Niv-Mizzet triggers, holding priority, activate Mind Over Matter by discarding a card, untapping a mana-producing permanent.
  8. 8Repeat from step 4.
Auntie Ool, Cursewretch
+Morselhoarder
+Words of War
+Everlasting Torment
#2

Auntie Ool, Cursewretch + Morselhoarder + Words of War + Everlasting Torment

Infinite colored mana
  1. 1Activate Words of War by paying {1}.
  2. 2Attempt to draw a card. The draw will be replaced by Words of War targeting Morselhoarder. The 2 damage will instead place two -1/-1 counters on Morselhoarder due to Everlasting Torment.
  3. 3Auntie Ool triggers. Holding priority, activate Morselhoarder twice by removing two -1/-1 counters from it, adding two mana of any color.
  4. 4Activate Words of War by paying {1}.
  5. 5Resolve the Auntie Ool trigger, attempting to draw a card. The draw will be replaced by Words of War targeting Morselhoarder. The 2 damage will instead place two -1/-1 counters on Morselhoarder due to Everlasting Torment.
  6. 6Repeat from step 3.
Niv-Mizzet, Visionary
+Words of War
+Skirge Familiar
#3

Niv-Mizzet, Visionary + Words of War + Skirge Familiar

Near-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite looting
  1. 1Activate Words of War by paying {1}, replacing the next card you draw.
  2. 2Attempt to draw a card, with the draw being replaced by Words of War dealing 2 damage to an opponent.
  3. 3Niv-Mizzet triggers.
  4. 4Holding priority, activate Words of War by paying {1}, replacing the next card you draw.
  5. 5Resolve the Niv-Mizzet ability, replacing the first card draw with Words of War dealing 2 damage to an opponent, and causing you to draw a card.
  6. 6Niv-Mizzet triggers, holding priority, activate Skirge Familiar by discarding a card, adding {B}.
  7. 7Repeat from step 4.
03

Legal formats

legacyvintagecommanderoathbreakerduelpremodernpredhtlr
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