Worldweave is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever you cast a creature spell, seek a land card and put it onto the battlefield tapped.
Complete guide
Worldweave is a powerful green enchantment designed to rapidly accelerate your mana base while you deploy your forces. By transforming every creature spell into a guaranteed land drop, it ensures you never run out of steam or resources as the game progresses. This card is particularly effective in decks that rely on high-cost finishers and consistent mana development.
Unpacking the Mechanic
The core of Worldweave is its 'seek' ability. Seeking is a digital-only mechanic where a card is randomly chosen from your library that fits specific criteria—in this case, a land card. Unlike traditional searching, you do not look through your library or shuffle it; the game simply places a land card directly onto the battlefield tapped from your deck.
Step-by-Step Resolution
First, you cast a creature spell from your hand or another zone. Worldweave's triggered ability is put onto the stack on top of that creature spell. Next, the seek ability resolves: the game identifies a land card in your library, removes it, and puts it onto the battlefield tapped. Finally, after the land is already in play, your original creature spell resolves and enters the battlefield.
Strategic Timing and Common Pitfalls
It is important to remember that Worldweave triggers when you 'cast' the spell, not when the creature enters the battlefield. If your creature spell is countered, you still get to seek the land because the trigger is already on the stack. Conversely, if Worldweave is destroyed in response to you casting a creature, the trigger will still resolve if it was already created.
Maximizing Efficiency
To get the most out of Worldweave, play it early to bridge the gap into your late-game threats. Because the lands enter tapped, you won't be able to use that mana immediately, so plan your turns around this slight delay. It works best in creature-heavy decks that need to thin the library to draw high-impact spells later on.
Interaction examples
With both enchantments on the battlefield, casting a high-power creature spell triggers Worldweave to seek a land immediately. Once the creature resolves and enters the battlefield, Garruk's Uprising triggers, allowing you to draw a card. This combination ensures your hand stays full while your mana pool grows.
Sylvan Library allows you to see more cards during your draw step. If you draw several creature spells, you can use them to trigger Worldweave. Since Worldweave removes lands from your library via seeking, you are statistically more likely to see non-land spells during your Sylvan Library draws in subsequent turns.
When you have Worldweave in play and cast any creature spell, the enchantment triggers. You seek a land and put it onto the battlefield tapped. This occurs before the creature enters the battlefield, effectively granting every creature spell a built-in 'Rampant Growth' effect.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Worldweave
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
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Meta decks with Worldweave
No archived Top 8 deck with this card yet.



Garruk's Uprising
Sylvan Library