Wrath of Marit Lage is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When this enchantment enters, tap all red creatures. Red creatures don't untap during their controllers' untap steps.
Complete guide
Harness the frigid power of the deep with Wrath of Marit Lage, a powerful blue enchantment designed to lock down aggressive red strategies. This card acts as a permanent icy prison for all red creatures, ensuring they remain tapped and unable to strike.
What It Does
Wrath of Marit Lage has two distinct effects. First, it has a triggered ability that taps all red creatures currently on the battlefield the moment the enchantment enters. Second, it creates a continuous effect that prevents any red creatures from untapping during their controllers' untap steps, regardless of whether they were on the battlefield when the enchantment was first played.
How It Resolves
When you cast Wrath of Marit Lage, it first enters the battlefield. This triggers its first ability. Once that ability resolves, every creature that is red is tapped. Following this, the static ability immediately begins to apply. During every subsequent untap step, the game checks if a creature is red; if it is, it simply stays tapped, effectively removing it from the flow of combat.
Common Mistakes
A common misconception is that this card only affects creatures that were present when it entered. In reality, the second ability affects all red creatures, including those played after Wrath of Marit Lage is already on the battlefield. If a player casts a new red creature and uses it to attack or tap for an ability, that creature will not untap during its controller's next untap step.
When to Play It
This card is a silver bullet against Mono-Red or aggressive multi-color decks. It is best deployed when your opponent has established a board presence of red creatures, as the entering trigger will immediately neutralize their ability to block or attack on the following turn.
Interaction examples
You cast Wrath of Marit Lage while your opponent controls three 2/2 red Goblin tokens. Upon entry, the trigger taps all three tokens. On your opponent's next turn, the static ability prevents those tokens from untapping, leaving your opponent defenseless.
If your opponent plays a new red creature after Wrath of Marit Lage is out, it won't be tapped yet. You can activate Bident of Thassa to force that creature to attack. Once it taps to attack, Wrath of Marit Lage's static ability will prevent it from ever untapping during the untap step again.
While Kindred Discovery is on the battlefield with 'Avatar' chosen, casting Wrath of Marit Lage provides the control you need to survive. Since Wrath of Marit Lage is not a creature, it won't trigger Kindred Discovery, but it buys you the necessary time to safely play your creatures and draw cards without fear of a red creature counter-attack.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Wrath of Marit Lage
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Wrath of Marit Lage + Painter's Servant
- 1Painter's Servant causes all creatures to be red in addition to their other colors.
- 2Wrath of Marit Lage prevents red creatures from untapping during their controller's untap steps.
Legal formats
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Meta decks with Wrath of Marit Lage
No archived Top 8 deck with this card yet.



Bident of Thassa
Kindred Discovery