Wrecking Ball Arm is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less. Equip legendary creatureEquip
How it works : Wrecking Ball Arm
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Once a creature equipped with Wrecking Ball Arm has been blocked, changing the blocking creature's power to 2 or less won't cause the creature to become unblocked.
No other card is named in this ruling.
- #2· Wizards of the Coast
Effects that modify the creature's power and/or toughness without setting base power and/or toughness will apply to the creature no matter when they started to take effect. The same is true for counters that change its power and/or toughness and effects that switch its power and toughness.
No other card is named in this ruling.
- #3· Wizards of the Coast
Wrecking Ball Arm overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply afterward will overwrite this effect.
No other card is named in this ruling.
Legal formats
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Meta decks with Wrecking Ball Arm
No archived Top 8 deck with this card yet.




