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Rules guide · Sorcery

Wreck and RebuildHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Outlaws of Thunder Junction Commander· April 19, 2024
Carte Magic Wreck and Rebuild

Wreck and Rebuild is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Choose one — • Destroy target artifact or enchantment. • Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped. Flashback {3}{R}{G}

Complete guide

Wreck and Rebuild is a versatile Gruul sorcery that offers both utility and resource recovery in a single package. Whether you need to handle a problematic permanent or dig for mana, this card ensures you get the most out of your graveyard with its Flashback ability.

Dual Purpose Destruction or Growth

When you cast Wreck and Rebuild, you must choose one of two distinct modes. The first mode acts as targeted removal for artifacts or enchantments, while the second mode mills five cards and allows you to return a land from your graveyard to the battlefield tapped. This flexibility makes it relevant at almost any stage of the game.

Understanding Flashback

Flashback allows you to cast this sorcery from your graveyard by paying its Flashback cost of 3RG. Once the spell is cast this way, it will be exiled regardless of whether it resolves or is countered. Because it is a sorcery, you can only use Flashback during your main phase when the stack is empty, unless an effect says otherwise.

Resolution Details

If you choose the second mode, the milling and the land placement happen sequentially. You mill five cards first, then you look at your entire graveyard (including the cards just milled) to pick a land. The land enters the battlefield tapped, meaning it won't be available for mana immediately.

Common Pitfalls

A common mistake is forgetting that the target for the first mode must be legal upon casting. If the target artifact or enchantment gains Hexproof in response, the spell will fail to resolve. Additionally, remember that the land returned via the second mode does not count as your 'land play' for the turn.

Interaction examples

Mana Ramping Sequence

On turn two, you cast Farseek to pull a Mountain onto the battlefield. On turn three, you cast Wreck and Rebuild using the second mode. You mill five cards and see the land you just fetched with Farseek is already out, but if you mill another land, you can put it into play tapped, effectively ramping two turns in a row.

Recovering from Early Plays

If you previously cast Cultivate to put a basic land into play and one in your hand, you might later find yourself needing more mana. By casting Wreck and Rebuild from your hand or via Flashback, you can mill cards to find additional lands or recover a land that was destroyed by an opponent, complementing the deck-thinning started by Cultivate.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Wreck and Rebuild

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.

    No other card is named in this ruling.

  6. #6· Wizards of the Coast

    If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.

    No other card is named in this ruling.

02

Legal formats

legacyvintagecommanderoathbreakerdueltlr
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