Xenosquirrels is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
This creature enters with two +1/+1 counters on it. After you roll a die, you may remove a +1/+1 counter from this creature. If you do, increase or decrease the result by 1.
Complete guide
Xenosquirrels is a unique creature that brings a sci-fi twist to the Squirrel tribe. Not only does it enter the battlefield as a formidable threat, but it also allows you to manipulate the laws of probability to your advantage. By spending its power, you can ensure your dice rolls always land exactly where you need them.
What It Does
Xenosquirrels enters the battlefield with two +1/+1 counters, making it a 2/2 creature initially since its base power and toughness are 0/0. Its core ability is a replacement effect that triggers whenever you roll a die. You have the option to remove one of its +1/+1 counters to change the result of that roll by adding or subtracting 1.
Step-by-Step Resolution
First, you perform a die roll as instructed by another card or effect. Before that result is finalized, you decide whether to use Xenosquirrels' ability. If you choose to remove a counter, you then choose to either increase the number shown on the die by 1 or decrease it by 1. Note that you can only remove one counter per die roll, and the modification happens immediately after the roll but before the game checks the outcome.
Common Mistakes
Players often wonder if they can use this on a planar die during Planechase games; while you can technically remove a counter, the planar die does not have numerical values, so you cannot alter the result. Additionally, remember that you can push a die result beyond its normal range. For example, you can turn a 6 on a six-sided die into a 7, or a 1 into a 0, which might be crucial for specific card requirements.
When to Play It
Xenosquirrels is best utilized in decks that rely heavily on randomized effects or 'roll a d20' mechanics. Since it enters with two counters, it serves as a dual-purpose card: an early-game attacker and a safety net for your most important rolls. It is also a great recipient for other cards that add +1/+1 counters, effectively refilling its 'luck' supply.
Interaction examples
You roll a six-sided die for an effect that requires a 6 to succeed, but you roll a 5. You choose to remove a +1/+1 counter from Xenosquirrels. You increase the result by 1, turning the 5 into a 6, and successfully trigger the effect.
If you remove both +1/+1 counters from Xenosquirrels over two different rolls, its toughness becomes 0. Xenosquirrels is put into the graveyard as a state-based action. This triggers Blood Artist, allowing you to drain 1 life from an opponent and gain 1 life.
While Ornithopter of Paradise provides the colored mana needed to cast Xenosquirrels early, it does not directly interact with the dice-rolling mechanic. However, having Ornithopter of Paradise on the board ensures you have the resources to cast other spells that require dice rolls, which Xenosquirrels can then modify.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Xenosquirrels
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You can change a result to something normally not possible on the die in question, such as a 0 or a 7 on a six-sided die.
No other card is named in this ruling.
- #2· Wizards of the Coast
If you roll the planar die in a Planechase game, you can remove a +1/+1 counter from Xenosquirrels, but you can’t alter the result of the roll.
No other card is named in this ruling.
Legal formats
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Meta decks with Xenosquirrels
No archived Top 8 deck with this card yet.



Blood Artist
Ornithopter of Paradise