Xenograft is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
As this enchantment enters, choose a creature type. Each creature you control is the chosen type in addition to its other types.
How it works : Xenograft
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
Replacement effects that modify creatures of a certain type as they enter the battlefield will apply (or not apply) after you apply this effect. For example, if Warrior is the chosen creature type and you control Bramblewood Paragon, a Runeclaw Bear would enter the battlefield with an additional +1/+1 counter.
No other card is named in this ruling.
- #2· Wizards of the Coast
You must choose an existing _Magic_ creature type.
No other card is named in this ruling.
- #3· Wizards of the Coast
Creature cards not on the battlefield and creature spells are not affected.
No other card is named in this ruling.
Popular combos
Real combos played by the community, sorted by popularity.
Malcolm, Keen-Eyed Navigator + Xenograft + Reckless Fireweaver
- 1Cause an artifact to enter the battlefield under your control.
- 2Reckless Fireweaver triggers, dealing 1 damage to each opponent.
- 3Malcolm triggers, as Reckless Fireweaver is a Pirate due to Xenograft, creating a Treasure token for each opponent dealt damage this way.
- 4When the Treasure(s) enter, Reckless Fireweaver triggers that many times.
- 5Resolve the first Reckless Fireweaver trigger, dealing 1 damage to each opponent.
- 6Repeat from step 3.
Xenograft + Turntimber Ranger
- 1Cast Turntimber Ranger by paying
.
- 2Turntimber Ranger enters the battlefield, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger.
- 32/2 Wolf creature token enters the battlefield triggering Turntimber Ranger, creating a 2/2 Wolf creature token and putting a +1/+1 counter on Turntimber Ranger.
- 4Repeat from step 2.
Malcolm, Keen-Eyed Navigator + Xenograft + Ingenious Artillerist
- 1Cause an artifact to enter the battlefield under your control.
- 2Ingenious Artillerist triggers, dealing 1 damage to each opponent.
- 3Malcolm triggers, as Ingenious Artillerist is a Pirate due to Xenograft, creating a Treasure token for each opponent dealt damage this way.
- 4When the Treasure(s) enter, Ingenious Artillerist triggers that many times.
- 5Resolve the first Ingenious Artillerist trigger, dealing 1 damage to each opponent.
- 6Repeat from step 3.
Wick, the Whorled Mind + Goblin Bombardment + Xenograft
- 1Cast Wick either from your hand or from the command zone by paying
plus commander tax, if applicable.
- 2When Wick enters the battlefield, it triggers.
- 3Holding priority, if you control a Snail, activate Goblin Bombardment by sacrificing the Snail, dealing 1 damage to any target.
- 4If needed, repeat step 3 until you do not control a Snail.
- 5Resolve the Wick trigger, creating a 1/1 Snail creature token.
- 6When the Snail enters the battlefield as a Rat due to Xenograft, Wick triggers.
- 7Repeat from step 3.
Shao Jun + Malcolm, Keen-Eyed Navigator + Xenograft
- 1Activate Shao Jun by tapping two artifacts, dealing 1 damage to each opponent.
- 2Malcolm triggers, creating a Treasure for each opponent dealt damage this way.
- 3Repeat.
Malcolm, Keen-Eyed Navigator + Xenograft + Weftstalker Ardent
- 1Cause an artifact to enter the battlefield under your control.
- 2Weftstalker Ardent triggers, dealing 1 damage to each opponent.
- 3Malcolm triggers, as Weftstalker Ardent is a Pirate due to Xenograft, creating a Treasure token for each opponent dealt damage this way.
- 4When the Treasure(s) enter, Weftstalker Ardent triggers that many times.
- 5Resolve the first Weftstalker Ardent trigger, dealing 1 damage to each opponent.
- 6Repeat from step 3.
Malcolm, Keen-Eyed Navigator + Penregon Strongbull + Xenograft
- 1Activate Penregon Strongbull by paying
and sacrificing an artifact, dealing 1 damage to each opponent and giving it +1/+1 until end of turn.
- 2Malcolm triggers for each opponent dealt damage this way, creating that many Treasure tokens.
- 3Activate a Treasure by tapping and sacrificing it, adding
.
- 4Repeat.
Wick, the Whorled Mind + Ashnod's Altar + Xenograft
- 1Cast Wick either from your hand or from the command zone by paying
plus commander tax, if applicable.
- 2When Wick enters the battlefield, it triggers.
- 3Holding priority, if you control a Snail, activate Ashnod's Altar by sacrificing the Snail, adding
.
- 4If needed, repeat step 3 until you do not control a Snail.
- 5Resolve the Wick trigger, creating a 1/1 Snail creature token.
- 6When the Snail enters the battlefield as a Rat due to Xenograft, Wick triggers.
- 7Repeat from step 3.
Legal formats
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Meta decks with Xenograft
No archived Top 8 deck with this card yet.














