← MTG Rules

Rules guide · Instant

You Come to a RiverHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Adventures in the Forgotten Realms· July 23, 2021
Carte Magic You Come to a River

You Come to a River is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Complete guide

You Come to a River is a versatile blue instant from the Adventures in the Forgotten Realms set, offering players a choice between tactical removal or a finishing blow. Whether you need to wash away a problematic permanent or find a path through enemy lines, this card captures the flavor of a Dungeons & Dragons encounter. Its low mana cost makes it a flexible tool for tempo and aggressive strategies alike.

Choosing Your Path

As you cast You Come to a River, you must choose one of its two modes: Fight the Current or Find a Crossing. The first mode acts as a classic 'bounce' spell, targeting any nonland permanent and returning it to the owner's hand. The second mode provides a small power boost and total evasion, ensuring a creature can navigate past blockers to deal damage directly to a player or planeswalker.

Step-by-Step Resolution

When you cast the spell, you pay the mana cost, choose the mode, and select a legal target. If you choose Fight the Current, the spell checks if the target is still legal upon resolution; if it is, the permanent is moved from the battlefield to its owner's hand. If you choose Find a Crossing, the target creature gains +1/+0 and the 'can't be blocked' status immediately upon resolution. Note that if the target becomes illegal before the spell resolves—for example, if it is granted Hexproof—the entire spell fails and none of its effects occur.

Timing and Evasion

A common mistake involves the timing of the Find a Crossing mode. To ensure a creature is not blocked, you must cast this spell during the Beginning of Combat step or the Declare Attackers step, before blockers are chosen. Once a creature has been legally blocked by an opponent's creature, making it unblockable will not remove the blocker or allow the damage to go through to the player; the creature remains blocked for the remainder of combat.

When to Cast

Use Fight the Current to disrupt an opponent's tempo, such as returning a high-cost commander or an annoying enchantment to their hand. Find a Crossing is best reserved for lethal swings or to trigger 'combat damage to a player' abilities. Because it is an instant, you can also use it defensively to save one of your own nonland permanents from a board wipe by returning it to your hand.

Interaction examples

Bouncing Through Interference

You cast You Come to a River choosing Fight the Current to return an opponent's creature to their hand. In response, the opponent casts Counterspell targeting your spell. Since Counterspell resolves first, You Come to a River is moved to the graveyard and its effect never happens; the creature remains on the battlefield.

The Price of Negation

You cast You Come to a River choosing Find a Crossing to make your creature unblockable. Your opponent casts An Offer You Can't Refuse to stop it. Your spell is countered, but because of the specific wording of the negation spell, you create two Treasure tokens as compensation, though your creature remains blockable.

A Clean Escape

With no other cards in play, you cast You Come to a River choosing Fight the Current, targeting your own creature that was just targeted by an opponent's destruction spell. Your spell resolves first, returning the creature safely to your hand and causing the opponent's spell to lose its target.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : You Come to a River

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Casting this spell and choosing the Find a Crossing mode targeting an attacking creature that has already been blocked won't change or undo that block. It will still get the +1/+0 though.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with You Come to a River

No archived Top 8 deck with this card yet.

Explore the meta
Official source