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Rules guide · Sorcery

You Compleat MeHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Mystery Booster 2· August 2, 2024
Carte Magic You Compleat Me

You Compleat Me is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

If your life total is greater than 10, it becomes 10. For the rest of the game, your maximum life total is 10. You get an emblem with "Pay 2 life: Add one mana of any color" and "At the beginning of your upkeep, you draw a card and you lose 1 life."

How it works : You Compleat Me

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If an effect would cause you to gain life past your maximum life total, you won’t gain any life above your maximum life total. For example, say your life total is 8 and your maximum life total is 10. You cast Azorius Herald, which has “When this creature enters, you gain 4 life.” You’ll gain 2 life, putting your life total back up to its maximum of 10.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    Maximum life total means just that. After resolving You Compleat Me, you can’t have more than 10 life. Ever. No matter what.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

    No other card is named in this ruling.

  4. #4· Wizards of the Coast

    Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

    No other card is named in this ruling.

  5. #5· Wizards of the Coast

    For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

    No other card is named in this ruling.

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