← MTG Rules

Rules guide · Scheme

Your Puny Minds Cannot FathomHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Archenemy Schemes· June 18, 2010
Carte Magic Your Puny Minds Cannot Fathom

Your Puny Minds Cannot Fathom is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.

How it works : Your Puny Minds Cannot Fathom

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    What your maximum hand size is (or whether you even have one) matters only during the cleanup step during the ending phase of your turn.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    The effect doesn’t wear off until just before your next untap step (even if an effect will cause that untap step to be skipped). Effectively, that means it removes your maximum hand size just during the turn in which you set it in motion.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If multiple effects modify your hand size, apply them in timestamp order. For example, if you put Null Profusion (an enchantment that says your maximum hand size is two) onto the battlefield and later set this scheme in motion, you’ll have no maximum hand size until your next turn. However, if you set this scheme in motion and then put Null Profusion onto the battlefield that turn, your maximum hand size would be two.

    No other card is named in this ruling.

0 Image

Commentaires

  • Sois le premier à commenter cette carte.

Read next

Meta decks with Your Puny Minds Cannot Fathom

No archived Top 8 deck with this card yet.

Explore the meta
Official source