Your Puny Minds Cannot Fathom is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
How it works : Your Puny Minds Cannot Fathom
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
What your maximum hand size is (or whether you even have one) matters only during the cleanup step during the ending phase of your turn.
No other card is named in this ruling.
- #2· Wizards of the Coast
The effect doesn’t wear off until just before your next untap step (even if an effect will cause that untap step to be skipped). Effectively, that means it removes your maximum hand size just during the turn in which you set it in motion.
No other card is named in this ruling.
- #3· Wizards of the Coast
If multiple effects modify your hand size, apply them in timestamp order. For example, if you put Null Profusion (an enchantment that says your maximum hand size is two) onto the battlefield and later set this scheme in motion, you’ll have no maximum hand size until your next turn. However, if you set this scheme in motion and then put Null Profusion onto the battlefield that turn, your maximum hand size would be two.
No other card is named in this ruling.
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Meta decks with Your Puny Minds Cannot Fathom
No archived Top 8 deck with this card yet.




