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Rules guide · Instant

Your Temple Is Under AttackHow it works & interactions with other cards

By the ManaCount desk· 3 min read· Commander Legends: Battle for Baldur's Gate· June 10, 2022
Carte Magic Your Temple Is Under Attack

Your Temple Is Under Attack is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Choose one — • Pray for Protection — Creatures you control gain indestructible until end of turn. • Strike a Deal — You and target opponent each draw two cards.

Complete guide

Your Temple Is Under Attack is a versatile white instant that offers a crucial choice between defense and diplomacy. Whether you are shielding your army from a board wipe or refilling your hand alongside a temporary ally, this card is a staple for Commander players who value flexibility.

Choosing Your Mode

As you cast Your Temple Is Under Attack, you must choose one of its two modes. 'Pray for Protection' provides a defensive shield, making your creatures indestructible until the end of the turn. 'Strike a Deal' is a political tool that allows both you and a selected opponent to draw two cards each.

Resolution Step-by-Step

First, you announce the spell and choose the mode. If you choose 'Strike a Deal,' you must select a target opponent at this time. Upon resolution, if you chose protection, all creatures you currently control gain indestructible; creatures that enter the battlefield later in the turn will not have it. If you chose to draw, you and the target opponent draw your cards simultaneously.

Common Pitfalls

A common mistake is assuming 'Pray for Protection' covers creatures played after the spell resolves. Since it modifies the characteristics of a set of objects (creatures you control), that set is locked in the moment the spell resolves. Additionally, for 'Strike a Deal,' if the target opponent becomes an illegal target before the spell resolves (for example, by gaining hexproof), the entire spell will fail to resolve and you will not draw cards either.

Strategic Timing

Timing is everything with this instant. Use the protection mode in response to destruction effects to ensure your board remains intact. Use the draw mode during the end step of the opponent acting right before you to maximize your mana usage and find answers for your upcoming turn.

Interaction examples

Defending Against Destruction

An opponent casts Generous Gift targeting your favorite creature. In response, you cast Your Temple Is Under Attack choosing 'Pray for Protection.' Your creature gains indestructible. When Generous Gift tries to resolve, it fails to destroy your creature because of the indestructible keyword, though your opponent still creates a 3/3 Elephant token.

Total Board Security

If you are facing a massive 'Cyclonic Rift' (which bounces permanents), Your Temple Is Under Attack's indestructible mode won't help because indestructible only prevents destruction. In this scenario, casting Teferi's Protection is the superior choice to phase your permanents out entirely, whereas Your Temple Is Under Attack is better saved for resisting combat damage or 'Destroy all creatures' effects.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Your Temple Is Under Attack

Original English text — Wizards of the Coast / Scryfall

No additional ruling has been published for this card.

02

Popular combos

Real combos played by the community, sorted by popularity.

Apex Altisaur
+Wrathful Raptors
+Your Temple Is Under Attack
#1

Apex Altisaur + Wrathful Raptors + Your Temple Is Under Attack

Destroy all creatures opponents controlNear-infinite damage
  1. 1Cast Apex Altisaur by paying {7}{G}{G}.
  2. 2When Apex Altisaur enters, its first ability triggers.
  3. 3Holding priority, cast Your Temple Is Under Attack by paying its mana cost, giving creatures you control indestructible until end of turn.
  4. 4Resolve the Apex Altisaur trigger, causing it to fight a creature you don't control.
  5. 5If the opposing creature dealt damage to Apex Altisaur, Apex Altisaur's second ability and Wrathful Raptors trigger.
  6. 6Resolve the Wrathful Raptors trigger, dealing damage to any opponent.
  7. 7Resolve the Apex Altisaur trigger, causing it to fight a creature you don't control.
  8. 8Repeat from step 4 until your opponents control no creatures. If they happen to control an indestructible creature with power above 0, this loop can be done infinitely.
Red Hulk
+Boros Reckoner
+Your Temple Is Under Attack
#2

Red Hulk + Boros Reckoner + Your Temple Is Under Attack

Infinite +1/+1 counters on a creatureInfinite damage to one opponent
  1. 1Give Red Hulk and Boros Reckoner indestructible using Your Temple Is Under Attack.
  2. 2Deal damage to Red Hulk.
  3. 3Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Boros Reckoner.
  4. 4Boros Reckoner triggers, dealing damage to Red Hulk.
  5. 5Repeat from step 3.
Sonic the Hedgehog
+Krark-Clan Shaman
+Your Temple Is Under Attack
#3

Sonic the Hedgehog + Krark-Clan Shaman + Your Temple Is Under Attack

Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokens
  1. 1Cast Your Temple Is Under Attack by paying {2}{W}, giving creatures you control indestructible until end of turn.
  2. 2Activate Krark-Clan Shaman by sacrificing an artifact, dealing 1 damage to each creature without flying.
  3. 3Sonic's second ability triggers for each creature you control with haste or flash that was dealt damage, creating that many tapped Treasure tokens.
  4. 4Repeat from step 2.
Red Hulk
+Screaming Nemesis
+Your Temple Is Under Attack
#4

Red Hulk + Screaming Nemesis + Your Temple Is Under Attack

Infinite +1/+1 counters on a creatureInfinite damage to one opponent
  1. 1Give Red Hulk and Screaming Nemesis indestructible using Your Temple Is Under Attack.
  2. 2Deal damage to Red Hulk.
  3. 3Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Screaming Nemesis.
  4. 4Screaming Nemesis triggers, dealing damage to Red Hulk.
  5. 5Repeat from step 3.
Red Hulk
+Spitemare
+Your Temple Is Under Attack
#5

Red Hulk + Spitemare + Your Temple Is Under Attack

Infinite +1/+1 counters on a creatureInfinite damage to one opponent
  1. 1Give Red Hulk and Spitemare indestructible using Your Temple Is Under Attack.
  2. 2Deal damage to Red Hulk.
  3. 3Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Spitemare.
  4. 4Spitemare triggers, dealing damage to Red Hulk.
  5. 5Repeat from step 3.
Red Hulk
+Ill-Tempered Loner // Howlpack Avenger
+Your Temple Is Under Attack
#6

Red Hulk + Ill-Tempered Loner // Howlpack Avenger + Your Temple Is Under Attack

Infinite +1/+1 counters on a creatureInfinite damage to one opponent
  1. 1Give Red Hulk and Ill-Tempered Loner // Howlpack Avenger indestructible using Your Temple Is Under Attack.
  2. 2Deal damage to Red Hulk.
  3. 3Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Ill-Tempered Loner // Howlpack Avenger.
  4. 4Ill-Tempered Loner // Howlpack Avenger triggers, dealing damage to Red Hulk.
  5. 5Repeat from step 3.
03

Legal formats

legacypaupervintagecommanderoathbreakerpaupercommanderdueltlr
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