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Rules guide · Creature

Zhur-Taa GoblinHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Ravnica Allegiance· January 25, 2019
Carte Magic Zhur-Taa Goblin

Zhur-Taa Goblin is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Complete guide

Zhur-Taa Goblin is a versatile aggressive creature that highlights the Gruul Clans' Riot mechanic. This 2/2 Goblin Berserker allows you to choose between immediate pressure or long-term strength, making it a flexible threat in the early game.

What It Does

Zhur-Taa Goblin features the Riot ability, a keyword that offers a choice as it enters the battlefield. You can choose to have it enter with a +1/+1 counter, making it a 3/3 creature, or give it haste, allowing it to attack or tap for abilities the same turn it is played.

How Riot Resolves Step by Step

Riot is a replacement effect, not a triggered ability. As you cast Zhur-Taa Goblin and it resolves, you make the choice right before it physically enters the battlefield. Because this doesn't use the stack, your opponent cannot wait to see your choice and then try to destroy it before the counter or haste is applied; it arrives on the battlefield already modified.

Common Mistakes

A common misconception is that the haste from Riot expires at the end of the turn. According to official rulings, if you choose haste, the creature retains that keyword indefinitely. Even if an opponent gains control of your Zhur-Taa Goblin later, it will still have haste. Additionally, if an effect prevents +1/+1 counters from being placed on the creature, you must choose haste.

When to Play It

Play Zhur-Taa Goblin on turn two to establish a board presence. If your opponent has no blockers, choosing haste can get in early damage. If the board is stalled or you are playing against decks with damage-based removal like 'Shock', choosing the +1/+1 counter to make it a 3/3 is often the safer, more resilient play.

Interaction examples

Accelerating the Curve

On turn one, you play Llanowar Elves. On turn two, you tap a land and the Llanowar Elves to produce the necessary Red and Green mana. When Zhur-Taa Goblin enters, you choose the +1/+1 counter. You now have a 3/3 creature ready to defend or attack on turn three.

Early Pressure with Mana Fixing

With Birds of Paradise on the battlefield, you can easily produce the specific colors needed for Zhur-Taa Goblin. If you play the Goblin and choose haste, you can immediately declare it as an attacker for 2 damage, utilizing the flexibility of Riot to punish a slow start from your opponent.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Zhur-Taa Goblin

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.

    No other card is named in this ruling.

  2. #2· Wizards of the Coast

    If a creature entering the battlefield has riot but can’t have a +1/+1 counter put onto it, it gains haste.

    No other card is named in this ruling.

  3. #3· Wizards of the Coast

    If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.

    No other card is named in this ruling.

02

Legal formats

historictimelessgladiatorpioneermodernlegacyvintagepennycommanderoathbreakerbrawlcompetitivebrawldueltlr
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