Zhur-Taa Ancient is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Complete guide
Zhur-Taa Ancient is a powerful Beast that turns every land on the battlefield into a font of massive energy. While it provides you with double mana to fuel your biggest spells, be careful, as this symmetrical effect benefits your opponents just as much as it benefits you.
What It Does
Zhur-Taa Ancient has a triggered ability that monitors whenever any player taps a land for mana. Specifically, if a land is tapped for mana, the player who controlled that land adds one additional mana of any type that the land already produced. This is a mana ability, meaning it does not use the stack and cannot be responded to.
How It Resolves
The process is instantaneous. When you tap a land, such as a Forest for Green mana, the ability triggers and immediately adds another Green mana to your mana pool. Because this is a mana ability, you receive both units of mana at once before you even have the chance to cast a spell or activate another ability.
Common Mistakes
The most common error is forgetting that Zhur-Taa Ancient affects all players, not just its controller. If you cast this during your main phase and pass the turn without using your extra mana, your opponents will be the first to truly exploit the doubled resources on their own turns. Also, remember that it only triggers when a land is tapped for mana; it does not double mana from artifacts or creatures.
When to Play It
Timing is everything with this Beast. You should ideally play Zhur-Taa Ancient when you have a way to utilize the extra mana immediately, such as a large X-cost spell or a secondary creature with a powerful activated ability. Avoid playing it if an opponent has an empty hand and is waiting for a way to cast their high-cost commander.
Interaction examples
With Zhur-Taa Ancient on the battlefield, you tap a basic Mountain. The Mountain produces one Red mana, and the Ancient's ability immediately adds a second Red mana to your pool, giving you two mana from a single land.
If you choose 'Beast' as Roaming Throne enters the battlefield, Zhur-Taa Ancient's ability will trigger an additional time. Now, when you tap a land for mana, you will add the original mana, plus two additional mana from the Ancient's doubled triggers, totaling three mana per land.
You play Solemn Simulacrum to search your library for a basic land and put it onto the battlefield tapped. While Zhur-Taa Ancient is out, that new land represents twice as much potential mana for your next turn, effectively doubling the value of the ramp provided by the Simulacrum.
Guide written with AI from the official text and rulings. Official English text prevails.
How it works : Zhur-Taa Ancient
Original English text — Wizards of the Coast / Scryfall
No additional ruling has been published for this card.
Popular combos
Real combos played by the community, sorted by popularity.
Magus of the Candelabra + Staff of Domination + Zhur-Taa Ancient
- 1Activate five lands by tapping them, adding at least
.
- 2Zhur-Taa Ancient triggers five times, adding at least
.
- 3Activate Magus of the Candelabra by paying
and tapping it, untapping five lands.
- 4Activate Staff of Domination's third ability by paying
and tapping it, untapping Magus of the Candelabra.
- 5Activate Staff of Domination's first ability by paying
, untapping Staff of Domination.
- 6Repeat.
- 7Once you have infinite mana, you may use it to activate Staff of Domination's other abilities.
Ashaya, Soul of the Wild + Magus of the Candelabra + Zhur-Taa Ancient
- 1Activate two lands by tapping them, adding at least
.
- 2Zhur-Taa Ancient triggers twice, adding
.
- 3Activate Magus of the Candelabra by paying
and tapping it, untapping the two lands and Magus of the Candelabra.
- 4Repeat.
Silvanus's Invoker + Agatha of the Vile Cauldron + Zhur-Taa Ancient
- 1Activate a land by tapping it, adding
.
- 2Zhur-Taa Ancient triggers, adding
.
- 3Activate Silvanus's Invoker by paying
, untapping the land and causing it to become an 8/8 Elemental with trample and haste in addition to its other types until end of turn.
- 4Repeat.
Springheart Nantuko + Overlord of the Hauntwoods + Zhur-Taa Ancient + Spelunking
- 1Declare Overlord of the Hauntwoods as an attacker.
- 2Overlord of the Hauntwoods triggers, creating an untapped Everywhere land token due to Spelunking.
- 3When the Everywhere token enters the battlefield, Springheart Nantuko triggers.
- 4Holding priority, activate Everywhere by tapping it, adding
.
- 5Zhur-Taa Ancient triggers, adding
.
- 6Resolve the Springheart Nantuko trigger, causing you to pay
to create a token copy of Overlord of the Hauntwoods.
- 7When the Overlord of the Hauntwoods token enters the battlefield, it triggers, creating a tapped Everywhere land token.
- 8Repeat from step 3.
Springheart Nantuko + Overlord of the Hauntwoods + Tiller Engine + Zhur-Taa Ancient
- 1Declare Overlord of the Hauntwoods as an attacker.
- 2Overlord of the Hauntwoods triggers, creating a tapped Everywhere land token.
- 3When the Everywhere token enters the battlefield, Tiller Engine and Springheart Nantuko trigger.
- 4Resolve the Tiller Engine trigger, untapping Everywhere.
- 5Holding priority, activate Everywhere by tapping it, adding
.
- 6Zhur-Taa Ancient triggers, adding
.
- 7Resolve the Springheart Nantuko trigger, causing you to pay
to create a token copy of Overlord of the Hauntwoods.
- 8When the Overlord of the Hauntwoods token enters the battlefield, it triggers, creating a tapped Everywhere land token.
Springheart Nantuko + Overlord of the Hauntwoods + Amulet of Vigor + Zhur-Taa Ancient
- 1Declare Overlord of the Hauntwoods as an attacker.
- 2Overlord of the Hauntwoods triggers, creating a tapped Everywhere land token.
- 3When the Everywhere token enters the battlefield, Amulet of Vigor and Springheart Nantuko trigger.
- 4Resolve the Amulet of Vigor trigger, untapping Everywhere.
- 5Holding priority, activate Everywhere by tapping it, adding
.
- 6Zhur-Taa Ancient triggers, adding
.
- 7Resolve the Springheart Nantuko trigger, causing you to pay
to create a token copy of Overlord of the Hauntwoods.
- 8When the Overlord of the Hauntwoods token enters the battlefield, it triggers, creating a tapped Everywhere land token.
Springheart Nantuko + Dryad Arbor + Urabrask the Hidden + Zhur-Taa Ancient
- 1Play a land. When the land enters, Springheart Nantuko triggers, causing you to pay
to create a token copy of Dryad Arbor.
- 2When the Dryad Arbor token enters, Springheart Nantuko triggers. Holding priority, activate the Dryad Arbor token by tapping it, adding
.
- 3Zhur-Taa Ancient triggers, adding
.
- 4Resolve the Springheart Nantuko trigger, causing you to pay
to create a token copy of Dryad Arbor.
- 5Repeat from step 2.
Springheart Nantuko + Dryad Arbor + Purphoros, Bronze-Blooded + Zhur-Taa Ancient
- 1Play a land. When the land enters, Springheart Nantuko triggers, causing you to pay
to create a token copy of Dryad Arbor.
- 2When the Dryad Arbor token enters, Springheart Nantuko triggers. Holding priority, activate the Dryad Arbor token by tapping it, adding
.
- 3Zhur-Taa Ancient triggers, adding
.
- 4Resolve the Springheart Nantuko trigger, causing you to pay
to create a token copy of Dryad Arbor.
- 5Repeat from step 2.
Legal formats
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Meta decks with Zhur-Taa Ancient
No archived Top 8 deck with this card yet.



Roaming Throne
Solemn Simulacrum











