Zoraline, Cosmos Caller is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.
Official card text
Flying, vigilance Whenever a Bat you control attacks, you gain 1 life. Whenever Zoraline enters or attacks, you may payand 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
How it works : Zoraline, Cosmos Caller
Original English text — Wizards of the Coast / Scryfall
- #1· Wizards of the Coast
You don’t choose a target for Zoraline’s last ability at the time it triggers. Rather, a second “reflexive” ability triggers when you pay
and 2 life this way. You choose a target for this ability as it goes on the stack. Each player may respond to this triggered ability as normal.
No other card is named in this ruling.
- #2· Wizards of the Coast
If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
No other card is named in this ruling.
- #3· Wizards of the Coast
Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally.
No other card is named in this ruling.
- #4· Wizards of the Coast
Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
No other card is named in this ruling.
- #5· Wizards of the Coast
Multiple finality counters on a single permanent are redundant.
No other card is named in this ruling.
Legal formats
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