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Zulaport DuelistHow it works & interactions with other cards

By the ManaCount desk· 2 min read· Zendikar Rising· September 25, 2020
Carte Magic Zulaport Duelist

Zulaport Duelist is one of those cards players keep asking about. Here is, in plain words, what its official text says, the rulings published by Wizards of the Coast, and the combos players actually run.

01

Official card text

Flash When this creature enters, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)

Complete guide

Zulaport Duelist is a versatile one-drop that packs a surprising amount of utility into a tiny frame. With Flash and a disruptive enters-the-battlefield ability, it can ruin combat math and chip away at an opponent's library simultaneously.

A Flash of Disruption

Zulaport Duelist is a 1/1 Human Rogue that can be cast at any time you could cast an instant. When it enters the battlefield, you can target up to one creature. That creature gets -2/-0 until end of turn, and its controller must mill two cards. Because the ability uses the phrase 'up to one,' you can choose zero targets if you wish, though you won't get the mill effect in that case.

Step-by-Step Resolution

When Zulaport Duelist enters, you choose your target (if any). If a creature is targeted, the ability checks the legality of that target twice: once when it is put on the stack and once when it tries to resolve. If the target creature is no longer on the battlefield or has gained protection from blue or Hexproof by the time the ability resolves, the entire ability fizzles. This means the controller will not mill any cards.

Strategic Timing

This card shines during the Declare Attackers or Declare Blockers steps. By reducing an opponent's Power, you can save your own creatures from lethal damage or prevent an opponent from dealing meaningful combat damage to you. Additionally, the mill effect can be used to disrupt players who have used spells or abilities to put a specific card on top of their library.

Interaction examples

Neutralizing an Attacker

Your opponent attacks with Ornithopter of Paradise (a 0/2). While it doesn't have power now, if they were to pump it with a spell, you can flash in Zulaport Duelist. Even if they don't pump it, you can target the Ornithopter to force the opponent to mill two cards, while putting a blocker on the board for later.

Rogue Synergy and Milling

You have Faerie Mastermind on the battlefield. During your opponent's turn, you flash in Zulaport Duelist to target one of their creatures. The creature loses 2 power, and the opponent mills two cards. This helps you build board presence with Rogues while slowly depleting their resources without spending much mana.

Guide written with AI from the official text and rulings. Official English text prevails.

How it works : Zulaport Duelist

Original English text — Wizards of the Coast / Scryfall

  1. #1· Wizards of the Coast

    If the target creature is an illegal target by the time Zulaport Duelist’s ability tries to resolve, the ability doesn’t resolve. No player mills two cards.

    No other card is named in this ruling.

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Legal formats

historictimelessgladiatorpioneermodernlegacypaupervintagecommanderoathbreakerbrawlcompetitivebrawlpaupercommanderdueltlr
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